Reading this reminds me once again how disappointing Oblivion was in comparison to Morrowind. A much tighter game mechanically, certainly, but lacks the beauty of its predecessor.
Returning to Morrowind six years later feels clunky and outdated, but still magical. I think it's because its fabulous scope never really forces you to tackle any area of the game you aren't keen on. Even when playing the main quest, Morrowind never drags, and there's always an opportunity within fifteen minutes or so to put that on hold and do something you want to do. Oblivion seems more impressed with its own main game, and as such drags you along to places some won't want to go. Like the endless dungeons (Oblivion's opening is comparatively horrendous - thank god it opens up after an hour or so). Like the Oblivion Gates themselves, which feel like playing fucking Quake. It seems proud of the things it does reasonably badly, and then rams these things down your throat.
The result is that, while much of Oblivion is still fabulous, the overall impression I got was of merely an impressive and solid RPG rather than an infinitely memorable one. I'll take the flawed master over the bland perfectionist any day.
Returning to Morrowind six years later feels clunky and outdated, but still magical. I think it's because its fabulous scope never really forces you to tackle any area of the game you aren't keen on. Even when playing the main quest, Morrowind never drags, and there's always an opportunity within fifteen minutes or so to put that on hold and do something you want to do. Oblivion seems more impressed with its own main game, and as such drags you along to places some won't want to go. Like the endless dungeons (Oblivion's opening is comparatively horrendous - thank god it opens up after an hour or so). Like the Oblivion Gates themselves, which feel like playing fucking Quake. It seems proud of the things it does reasonably badly, and then rams these things down your throat.
The result is that, while much of Oblivion is still fabulous, the overall impression I got was of merely an impressive and solid RPG rather than an infinitely memorable one. I'll take the flawed master over the bland perfectionist any day.
