Great review as always Wade. This bit, in particular, struck me as brilliant insight:
My favourite phase in SH3 comes after Heather escapes the horror version of the mall and makes for the subway to catch a train home. The station is deserted. A series of locked gates herd her deeper underground. Dispassionate tracking shots follow her as you guide her down one repeating tiled tunnel after another, the metronomic clatter of her boots taking over the soundtrack. Your sense of passing time begins to dissolve. It's hard to tell if the emptiness is due to it being late at night or if something supernatural is taking place. The artful design of such stretches of SH3 – stretches which do not necessarily affect the outcome or involve fighting, but which manipulate your apprehension of a world – is what continues to most strongly voice the series' unique identity and attraction in horror gaming.
Having said that, I think it's the paragraph directly following which provides a pretty hearty helping of spoiler. If I hadn't already played the game, I would have been a little miffed at having the doppelganger encounter ruined.
Besides that nitpick, this is a great read. I haven't read mine in awhile, but I don't remember many of the observations you've made being ground I covered, so I rather enjoyed your perspective (even if our scores ended up being similar).
My favourite phase in SH3 comes after Heather escapes the horror version of the mall and makes for the subway to catch a train home. The station is deserted. A series of locked gates herd her deeper underground. Dispassionate tracking shots follow her as you guide her down one repeating tiled tunnel after another, the metronomic clatter of her boots taking over the soundtrack. Your sense of passing time begins to dissolve. It's hard to tell if the emptiness is due to it being late at night or if something supernatural is taking place. The artful design of such stretches of SH3 – stretches which do not necessarily affect the outcome or involve fighting, but which manipulate your apprehension of a world – is what continues to most strongly voice the series' unique identity and attraction in horror gaming.
Having said that, I think it's the paragraph directly following which provides a pretty hearty helping of spoiler. If I hadn't already played the game, I would have been a little miffed at having the doppelganger encounter ruined.
Besides that nitpick, this is a great read. I haven't read mine in awhile, but I don't remember many of the observations you've made being ground I covered, so I rather enjoyed your perspective (even if our scores ended up being similar).
I don't have to prove I'm refined - that's what makes me refined!
