You have a very similar response to the game as I do, Rob! I don't know if you read my review, but some things we both mention in almost the same exact way. See my section on Freeja, the rose city, for instance.
Interesting catch with the translation! I missed that in my review. I guess it never crossed my mind that the translation might be to blame for some of the stilted dialog. I recently learned a similar thing about the Secret of Mana translation: apparently a good 30-45% of the dialog was just plain lost from that game, which pisses me off because the only thing keeping Secret of Mana from being an all time best RPG is the stilted dialog. And the lack of online co-op. Can't really blame them for that one.
Anyway, you're absolutely right about translation issues in the 90's—but i was so unconnected to the reality of where video games came from that I never even considered as a child the possibility that these were remakes, releases, and ports. Even as an adult, this has carried over into my nostalgia/retro reviews, where I sort've just think of game text from those days as being whimsically primitive.
Of course, recognizing this also means credit has to be given to some of the exceptional translations made in those times. I would say Chrono Trigger was one of the greatest translations, losing nothing from the original feel of the game (except maybe alcohol) and even adding some sentiment where the "entity" was concerned.
Probably the most impressive translation, though, is Earthbound. Considering that they had to translate not only the words but also the cultural sentiment and humor of the majority of the script (in various font packages, no less) and somehow make jokes work that relied on a phonetic based language—look, that's just effin' incredible.
Back to point, I personally can't score Illusion of Gaia lower than a 10 simply because every time I think about it—in particular that long section which leads flawlessly from Nazca to the Angel Village—I get a rush in the center of my chest. That game really had a strong impact on me, in some ways more lasting than any other RPG I played at the time. With, again, the exception of Chrono Trigger and Earthbound. I think, too, the music had something to do with this. The game certainly has its orchestral moments, but what's really impressive is when it goes for the subtle feel, using woodwinds to play incredibly melancholic melodies.
I have yet to play Terranigma. That and Mother 3 are two games still waiting from the shadows of my childhood. Mother 3 I did get about half way through on emulation, but I just am not a fan of emulation. It doesn't FEEL right. Not in a legal sense, I mean I want a console sitting in front of me and a controller in my hand. None of this save state crap.
Interesting catch with the translation! I missed that in my review. I guess it never crossed my mind that the translation might be to blame for some of the stilted dialog. I recently learned a similar thing about the Secret of Mana translation: apparently a good 30-45% of the dialog was just plain lost from that game, which pisses me off because the only thing keeping Secret of Mana from being an all time best RPG is the stilted dialog. And the lack of online co-op. Can't really blame them for that one.
Anyway, you're absolutely right about translation issues in the 90's—but i was so unconnected to the reality of where video games came from that I never even considered as a child the possibility that these were remakes, releases, and ports. Even as an adult, this has carried over into my nostalgia/retro reviews, where I sort've just think of game text from those days as being whimsically primitive.
Of course, recognizing this also means credit has to be given to some of the exceptional translations made in those times. I would say Chrono Trigger was one of the greatest translations, losing nothing from the original feel of the game (except maybe alcohol) and even adding some sentiment where the "entity" was concerned.
Probably the most impressive translation, though, is Earthbound. Considering that they had to translate not only the words but also the cultural sentiment and humor of the majority of the script (in various font packages, no less) and somehow make jokes work that relied on a phonetic based language—look, that's just effin' incredible.
Back to point, I personally can't score Illusion of Gaia lower than a 10 simply because every time I think about it—in particular that long section which leads flawlessly from Nazca to the Angel Village—I get a rush in the center of my chest. That game really had a strong impact on me, in some ways more lasting than any other RPG I played at the time. With, again, the exception of Chrono Trigger and Earthbound. I think, too, the music had something to do with this. The game certainly has its orchestral moments, but what's really impressive is when it goes for the subtle feel, using woodwinds to play incredibly melancholic melodies.
I have yet to play Terranigma. That and Mother 3 are two games still waiting from the shadows of my childhood. Mother 3 I did get about half way through on emulation, but I just am not a fan of emulation. It doesn't FEEL right. Not in a legal sense, I mean I want a console sitting in front of me and a controller in my hand. None of this save state crap.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."
