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[News] Sony closes WipEout developer Sony Liverpool

Feedback on [News] Sony closes WipEout developer Sony Liverpool. 8 replies.

dementedhut Aug 22, 2012 edited
I always wondered what happened to Psygnosis. Too bad they were mostly known in their later years as "that development team that made Wipeout games" after being attached to Sony.
I heard spaceshit noises.
Joseph Valencia Aug 22, 2012
Well, it's better than being known as "that development team that made Bram Stoker's Dracula". :-)
JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!
Rob Hamilton Staff Aug 22, 2012
Joseph

ANYTHING would be better than that. I remember renting that game on the SNES once. I had it for three days, I returned it after one, I'd stopped playing after one hour.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle
dagoss Aug 22, 2012
I haven't played any of their other games besides Wipeout HD, which was the best racing game I've ever played, hands down.
Jason Venter Staff Aug 22, 2012
I have tried numerous Wipeout games and I even downloaded one when Sony was apologizing for the server hacking. I'll play that one someday, maybe, but I'm not in a hurry because all of the past titles that I tried in the series made me want to pull out my hair. I like racing games, including the F-Zero titles, but Wipeout doesn't work for me. It's really a shame that Sony barely let Psygnosis work on anything else once it became Sony Liverpool.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
baller brand Aug 22, 2012
What's not to like about them? =[

Well, everyone's first experience with them is running into walls, I guess.
Mobius 1, engage...
Jason Venter Staff Aug 22, 2012
They just seem so devoid of personality compared to Nintendo's stuff, which I had played first and rather extensively. But yes, it's the controls that cinched it for me (along with the AI). I do not like the controls one bit. Or the AI. Or really... anything about Wipeout.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
dagoss Aug 23, 2012
They are bitchin' hard. I can only speak for Wipeout HD, but that game was very fair and well designed. It didn't have the colorful personality of F-Zero GX, but it also didn't have rubber band AI, completely unbalanced vehicles, and snaking. I never lost a race that I didn't deserve to lose, and there was always room for improvement. Once it all clicks, it clicks your face off and rocks your pants.
Rhody Tobin Freelancer Aug 23, 2012
F-Zero GX is the greatest racing game of that type ever. But WipeOut HD is probably somewhere in the top three.
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