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JoeTheDestroyer's Pitfall II: Lost Caverns review

Feedback on JoeTheDestroyer's Pitfall II: Lost Caverns review. 2 replies.

Wade Clarke Apr 29, 2012
Being interested in Pitfall 2, I enjoyed this review. I have the same perspective of the game ('It's tough and the hazards are samey over time') but a much more positive reaction to that perspective. Mind you I played the Apple II port, which is the same world and gameplay etc., but maybe the controls there worked better or something.

One thing you didn't mention that I especially liked is that when you turn into a ghost and your ghost floats back to the checkpoint, that often gives you quite a tantalising view of areas you haven't reached yet.

Something else I only just learned myself (wikipedia) was that the Atari Cart contained custom hardware.
Andrew Schultz Apr 29, 2012
I liked this review too. It almost made me want to go back and play the game...so I looked at a map...

...and discovered this. Apparently the Atari 8-bit has a 2nd level, which both fascinates me and scares me.

I forgot how repetitive the game could be, and I forgot how easy it was to get killed and be annoyed by going back through the water. I think Pitfall may've done a better job of mixing up backgrounds (e.g. whether there were logs, a wall in the basement, or holes/water/alligators.) But P2 always amazed me and I was glad to work through it.

Also, I agree about getting killed and seeing new parts.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
Joseph Shaffer Staff Apr 29, 2012
Thank you both for reading and commenting! I actually forgot you could view unexplored areas in ghost mode. I think it's because I was so annoyed by slowly transporting back to the checkpoint that I didn't notice.

I loved this game as a kid, even though it irritated the hell out of me. I think this review covers the points better than my original one at GameFAQs from years ago.
The only thing my milkshake brings to the yard is a subpoena.

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