"Pitfall II isn't a great game. It's tedious at some points, overly frustrating at others. However, it isn't a terrible one either. It has the classic Atari charm and an adventurous atmosphere."
I remember well stepping into the green hell of Pitfall II: Lost Caverns. I was nine then, inexperienced, still hadn't beaten or mastered a game, and was unwittingly about to dive into a masochistic paradise. I didn't know that it would be such a cruel game. It kicked off with charming music and a gorgeous violet-and-blue horizon crowning a sea of lush jungle trees. Of course, these days it looks like a mess of colorful squares, but then it was breathtaking. I couldn't fathom a game looking better on this system.
Breath stolen, I traipsed down the long jungle path in search of an entrance to the caverns beneath the trees. Denizens of the ecosystem greeted me with open talons, hungry teeth and venom-oozing stingers. I was without a weapon or means of offense, even unable to jump onto enemies to eliminate them. I guessed it was because these creatures were innocent, and that I was the interloper. Either that or the 2600's lack of a second button. With some tricky maneuvering, even a bit of frustration thanks to the stiff play control, I ducked under, jumped over, and swam past the worst that the preliminary segments had to offer. Escaping death is a matter of timing. I had to wait for just the right moment and strike then. One nanosecond off, though, and it was head-first into a condor's wing and back to the most recent checkpoint.
Community review by JoeTheDestroyer (April 28, 2012)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III.
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