Interesting take comparing this to FF13.
I have fond memories of FFX. I think a lot of it is due more to the game's aesthetics and plot/characters than anything. I bought a PS2 pretty much for this game right before it was released. It was only my second PS2 game. I was really big into JRPGs then and compared to PSX & Dreamcast RPGs, FFX's presentation was absolutely stunning. Beautiful graphics, detailed facial expressions, tons of voice acting. The actual gameplay wasn't bad, but it had some nagging annoyances I had back in the day. I didn't like how linear each environment felt. Combat was really easy; most enemies were killed with 1 hit throughout most of the game. I didn't actually get killed by a boss until Yunalesca. The Sphere Grid I felt was a bit of a wasted opportunity. It's pretty much the same as leveling up in that each character sans Kimahri is still restricted to a character class until the end game. Despite this, I still like the game a lot and I can't believe it's almost 11 years old now.
I have fond memories of FFX. I think a lot of it is due more to the game's aesthetics and plot/characters than anything. I bought a PS2 pretty much for this game right before it was released. It was only my second PS2 game. I was really big into JRPGs then and compared to PSX & Dreamcast RPGs, FFX's presentation was absolutely stunning. Beautiful graphics, detailed facial expressions, tons of voice acting. The actual gameplay wasn't bad, but it had some nagging annoyances I had back in the day. I didn't like how linear each environment felt. Combat was really easy; most enemies were killed with 1 hit throughout most of the game. I didn't actually get killed by a boss until Yunalesca. The Sphere Grid I felt was a bit of a wasted opportunity. It's pretty much the same as leveling up in that each character sans Kimahri is still restricted to a character class until the end game. Despite this, I still like the game a lot and I can't believe it's almost 11 years old now.
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