Or he could just link to
this article, from which he's borrowed quite a bit. That right there is a perfect example of how utterly out of proportion this issue has been blown, that a guy who claims ME3 is otherwise an "exceptional" game would nevertheless feel the need to write a six-page rant on why the last ten minutes are terrible. (See also: Will comparing me to a member of Jonestown for not taking up a pitchfork.)
It's amazing. People big up the Uncharted series for being some masterwork of interactive storytelling, yet they lead you in a straight line from one set piece to another with no input from the player. Everything is scripted. Everything is predetermined. It's the same experience for every player. And I like the Uncharted games, but compare that to Mass Effect, in which BioWare creates a rich new world and allows us to explore it in ways no other medium could, and tells a complex story while letting us put our own personal spin on it, and
just because the last ten minutes failed to live up to people's expectations, the entire series can go to hell.
You said it yourself, Will:
What makes this especially disappointing was that, up until the magic platform whisked Shepard away to meet Deus ex Machina (funny you ought to mention Deus Ex in your review, by the way), the game was fantastic.
See, even if I did hate the ending, I wouldn't let it devalue the 70-80 hours of wonderful entertainment that the trilogy otherwise provides. The final scene isn't even that important to me, hence why I didn't spend much time talking about it in the review. What I
did find important was that little bit just before the final mission in which Shepard walks around and talks to all of his friends individually and relationship arcs are completed. He and Ashley shared a final kiss in my game. Javik shook hands with him, which he refused to do when they first met. That sort of thing. I meant it when I called Mass Effect a character-centric piece, meaning I'll devote more attention to reminiscing about the time I spent with them than to ripping the game apart because BioWare didn't bother to explain what one of them was doing in the Normandy during the final cutscene.
To be clear, Will: I don't like
everything about the ending. I hate the cheesy post-credits epilogue, and the scummy DLC pitch that follows. I think the entire idea of the "synthesis" choice is ridiculous, and I wish they'd given Shepard the option to simply walk away and take his chances battling the Reapers.
As for the "synthetics designed to save you from synthetics," yeah, that explanation has holes. The reason I have no trouble accepting it is that I've always seen the Reapers as a religious allegory. I liked it more when they were mysterious, all-powerful beings -- gods, basically, or at least that's what they consider themselves. BioWare should have simply stuck with the explanation that their purpose is to rigidly control organic life. Do their newly-revealed motivations make sense? Not really, but are they supposed to?
They're the freaking villains. They wouldn't be very good villains if the explanation for their evildoing has you nodding your head in agreement, as if the execution of an entire civilization could ever do so. I don't know what people were expecting in that regard.
Like I said, this whole idea that ME3 was supposed to go in a million different directions is preposterous, and make no mistake: BioWare is absolutely at fault for promising it. But if I judged games entirely by much they live up to what their developers promised, Fable would have been the
worst game ever made (which, unfortunately, some people actually think it is).
I understand why people don't like the ending. I understand that it's important, and I think people
should voice their displeasure. Hell, if I was dissatisfied with the ending, I'm sure I'd be pretty verbal about it as well. But where fans have crossed the line is in demanding that BioWare actually retroactively change the ending, with the defense that they're somehow "owed" better. Christ, all that uproar when Roger Ebert said that video games aren't art, and now legions of Mass Effect fans are treating the series like it's a household appliance or something. No one has to like the ending, but they need to respect that it was BioWare's artistic direction. I thought Dragon Age II was half-assed, and I've even told BioWare that they need to regain my trust before I care about that series again. But it never would even have occurred to me to demand that BioWare make an entirely new Dragon Age II to replace it. That's
absurd.
And really, who are the true Mass Effect fans: those people, or the ones who still see the trilogy as 70-80 hours of extraordinary gaming regardless of how the final five or ten minutes stack up?
That's why I can't sympathize with this relentless picking-apart of everything that happens in ME3's final cutscene, even when I agree with parts of it. Had it not been for the rampant discussion all over the internet, ME3's ending would barely be on my mind. That scene I cited in my review with Garrus is a perfect example of the sort of thing that
did stick with me, because I see Mass Effect as a journey, and a rather personal one at that. By the end of ME3, that journey felt complete.
One last thing:
In my ending Tali doesn't even seem to notice or care that Shepard is dead, which was especially impressive given that she was killed by Harbinger during the dash across no-man's land.
In my ending, neither of my squad members were in the final cutscene. If that happened for you, fair point, but I can only base my review on my own experiences.