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[News] Confirmed: Xenoblade North American release a go

Feedback on [News] Confirmed: Xenoblade North American release a go. 13 replies.

Suskie Freelancer Dec 2, 2011 edited
I think the JRPG genre has really been stagnating over the last generation or so, but this game looks incredible. So this is very good news.
You exist because we allow it. And you will end because we demand it.
honestgamer Staff Dec 2, 2011
Gamestop is the exclusive retail partner, according to a press release from Nintendo, but you'll also be able to order the game directly from Nintendo's web site if you prefer. Nintendo is the publisher. This is good news and not entirely unexpected. I wouldn't be especially surprised to see a similar arrangement for The Last Story (particularly if Xenoblade Chronicles does reasonably well). This arrangement allows Nintendo not to spend a bunch of money on distribution when it has limited confidence that the game will move enough units to justify that effort. It was a good idea.
"Too often we enjoy the comfort of opinion without the discomfort of thought." - John F. Kennedy on reality

"What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it really is a doorway, and if you choose to go inside, you'll find many unexpected things." - Shigeru Miyamoto on secret doors to another world
Roto13 Freelancer Dec 2, 2011
This is the only Operation Rainfall game I'm really interested in, though I might give The Last Story a go if it's also brought over. I'm also assuming GameStop exclusive means EB Games in Canada, since they seem to be phasing out the GameStop brand up here.
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joseph_valencia Dec 2, 2011
You might be disappointed, Zig. A lot of people compare it to FFXII.
JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!
zigfried Dec 2, 2011
Thanks for the tip. That could be good or bad -- I didn't care for FFXII's combat, but I still thought the first half was pretty great anyway. (I later found out that they actually did switch directors halfway through development)

//Zig
jerec Dec 2, 2011
It's definitely one of the most detailed RPGs I've ever played. Fairly challenging, too. The difficulty sort of spikes once it's taught you all the tutorials and suddenly you have to play properly.
I can avoid death by not having a life.
JoeTheDestroyer Staff Dec 5, 2011
(I later found out that they actually did switch directors halfway through development)

That explains a lot. :P
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jerec Dec 5, 2011
Did that happen at the Moogle Gate? The game seemed to suggest that you wouldn't have to do any mundane little fetch quests at the start, and then you've got to find moogles to open gates for some reason.
I can avoid death by not having a life.
joseph_valencia Dec 5, 2011 edited
I hated that one part of the game where you had to do a long string of fetch quests so you could get access to a taxi or something.
JOSEPH VALENCIA was able to build this sig IN A CAVE…… WITH A BOX OF SCRAPS!!
overdrive Staff Dec 5, 2011
Yes. The "everything stops until you do a dozen or two favors for people to get chops for the cab ride". That was just mindbogglingly boring. I have no idea why Square remotely thought it would be a good idea to put something like that into any game...let alone a big-money title.
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