"God of War II’s story isn’t terribly shocking, but it does fit well with a continuation of the myth."
This is a boring sentence to begin with. In fact, although your explanation of the story is eloquent enough, the whole paragraph lacks momentum. You say the game is exciting, but this opening doesn't get that across.
It might be better to start with something similar to the first sentence of the second paragraph: "From the very beginning, Kratos has his work cut out for him." This would be a brilliant opening to a review because straight away a few things are established. Number 1: Kratos is the focus of our attention. Number 2: God of War is hard and action-packed. It also makes me want to read on because now I'm interested in hearing WHY Kratos has his work cut out for him . . . which you then start to answer with the exciting explanation of the first boss.
"Fortunately, Kratos has many new toys with which to destroy his enemies."
This sentence may as well say NOW I'M GOING TO TALK ABOUT KRATOS'S ABILITIES. That's fine and necessary, but it's not very subtle. I don't really have any suggestions about how to make these transitions more subtle (which isn't very helpful), other than to read lots of Zigfried reviews because he's excellent at it. Take his God of War review, for example. As he's describing sections of the game, he inserts select information about Kratos's different abilities. This is more memorable than if he had said, "Kratos has loads of abilities…" and then reeled them off one after the other in one paragraph.
"To keep things even and, therefore, forever challenging, Kratos must also face a host of new creatures"
This sentence is a bit awkward with the fore, fore repetition.
Generally, your writing is really good. It's clear, precise and engaging. Complex scenarios are explained in an understandable way and the structure of the review is very logical, particularly the focus on new aspects that the game brings to the series. If I had played the original and was interested in learning about what the sequel adds I would find this review very useful. What you perhaps could work on is raising the enthusiasm level slightly at the end of the review. While you were describing the Pegasus flight sequences I was thinking OK but doesn't this just detract from the core appeal of the game? I'm not saying pile on the hyperbole, but perhaps in addition to explaining how the Pegasus bits work you could also give an example of a particularly memorable flight section so we can understand how fun it is.
In fact, you already do this when you talk about the enemies. I really enjoyed reading that bit. What you do well is contextualise the battles and fights and explain how they work rather than just opting for loads of empty adjectives (it's INTENSE, CRAZY, THRILLING, etc.). This approach is much more engaging than overdoing the descriptive writing.
So yeah, I would say this is a good review and I did enjoy reading it. I think you are clearly a capable reviewer who knows how to explain games and understands which aspects to focus on. To improve I would say try and think more carefully about the reader. When you're writing an intro, think to yourself: would people find this interesting? Would I find this interesting? Is it what the reader wants to know first? What do I want to tell the reader first? etc. I think that this sort of awareness would help give your writing a bit more finesse and style and make it more consistently engaging and exciting. Of course, you may not want to go down this road, but I think it's probably the next step.
This is a boring sentence to begin with. In fact, although your explanation of the story is eloquent enough, the whole paragraph lacks momentum. You say the game is exciting, but this opening doesn't get that across.
It might be better to start with something similar to the first sentence of the second paragraph: "From the very beginning, Kratos has his work cut out for him." This would be a brilliant opening to a review because straight away a few things are established. Number 1: Kratos is the focus of our attention. Number 2: God of War is hard and action-packed. It also makes me want to read on because now I'm interested in hearing WHY Kratos has his work cut out for him . . . which you then start to answer with the exciting explanation of the first boss.
"Fortunately, Kratos has many new toys with which to destroy his enemies."
This sentence may as well say NOW I'M GOING TO TALK ABOUT KRATOS'S ABILITIES. That's fine and necessary, but it's not very subtle. I don't really have any suggestions about how to make these transitions more subtle (which isn't very helpful), other than to read lots of Zigfried reviews because he's excellent at it. Take his God of War review, for example. As he's describing sections of the game, he inserts select information about Kratos's different abilities. This is more memorable than if he had said, "Kratos has loads of abilities…" and then reeled them off one after the other in one paragraph.
"To keep things even and, therefore, forever challenging, Kratos must also face a host of new creatures"
This sentence is a bit awkward with the fore, fore repetition.
Generally, your writing is really good. It's clear, precise and engaging. Complex scenarios are explained in an understandable way and the structure of the review is very logical, particularly the focus on new aspects that the game brings to the series. If I had played the original and was interested in learning about what the sequel adds I would find this review very useful. What you perhaps could work on is raising the enthusiasm level slightly at the end of the review. While you were describing the Pegasus flight sequences I was thinking OK but doesn't this just detract from the core appeal of the game? I'm not saying pile on the hyperbole, but perhaps in addition to explaining how the Pegasus bits work you could also give an example of a particularly memorable flight section so we can understand how fun it is.
In fact, you already do this when you talk about the enemies. I really enjoyed reading that bit. What you do well is contextualise the battles and fights and explain how they work rather than just opting for loads of empty adjectives (it's INTENSE, CRAZY, THRILLING, etc.). This approach is much more engaging than overdoing the descriptive writing.
So yeah, I would say this is a good review and I did enjoy reading it. I think you are clearly a capable reviewer who knows how to explain games and understands which aspects to focus on. To improve I would say try and think more carefully about the reader. When you're writing an intro, think to yourself: would people find this interesting? Would I find this interesting? Is it what the reader wants to know first? What do I want to tell the reader first? etc. I think that this sort of awareness would help give your writing a bit more finesse and style and make it more consistently engaging and exciting. Of course, you may not want to go down this road, but I think it's probably the next step.
"fuck yeah oblivion" - Jihad
