This review had me a little lost--I like your other stuff better, I have to admit, and this seems experimental without fully working. While it's short it still seems to have some filler words, and I really am curious about what sort of goals people can set for fun (have X length for so long) or if you can set the computer AI or strategy to play against that. It sounds like a lot of fun--also I am curious about the graphics, and if they stress having different organisms, or if you can make your own multicolored, or even if teamwork is possible.
This game doesn't seem to need or even want a huge review but I still see opportunities to add a bit and maybe zap flabby phrases like the following:
Meaning that the point with the game was not necessarily to grow as fast, or as long as possible in order to beat a highscore, which the game does not have, but to just play the game however you would like it until it ended. ...
"The game has no high scores or explicit goals. You can capture memories of simple gaming joy by creating your own narrative: an organism trying to stay at length X for so long, or being the first to weight Y. But saying so within the game is dangerous."
I think there's a lot of groundwork for looking at philosophy of what makes games fun, and how to put simple concepts out there and let ambitious players do the rest to say what the game's about for them, but I'm left hanging.
This game doesn't seem to need or even want a huge review but I still see opportunities to add a bit and maybe zap flabby phrases like the following:
Meaning that the point with the game was not necessarily to grow as fast, or as long as possible in order to beat a highscore, which the game does not have, but to just play the game however you would like it until it ended. ...
"The game has no high scores or explicit goals. You can capture memories of simple gaming joy by creating your own narrative: an organism trying to stay at length X for so long, or being the first to weight Y. But saying so within the game is dangerous."
I think there's a lot of groundwork for looking at philosophy of what makes games fun, and how to put simple concepts out there and let ambitious players do the rest to say what the game's about for them, but I'm left hanging.
My principal said, 'Emo, Emo, Emo.'
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
I said 'I'm the one in the middle, you lousy drunk!'
-- Emo Phillips
