Sorry to say this, but this is my least favourite Aschultz review, though bear in mind that comes from a guy who thinks Aschultz is the second coming... of Zig.
In any case, I think you attempted to fix some of the issues people have been commenting on in your past reviews. Namely, you tried to be casual with this one. However, being casual in a review takes just as much work and planning as being technical and stiff, probably more, in fact. For whatever the reasons, this review just comes off as sloppy.
That's not very helpful, though, so let me point out a few things. First of all, you should give a much better overview of how this game actually plays. Airball tends to make me think of pinball, but I can see from the screenshots and from your description of the game as a puzzle game that this isn't the case. So I'm totally lost as to what this game actually emulates, or what the play is like. You mention too many side points, like the wizard giving you less continues, and something about tiger heads, without giving us the frame of reference to appreciate these points.
Secondly, this review has lost your usual insight. Remember how I praised you for being able to find the deeper meaning and purpose behind any game, even if it was Leisure Suit Larry? With a game that sounds as screwed up as Airball, I was eagerly awaiting your philosophical interpretation. That's become a big part of your style, don't lose it. Don't stretch to find it, or make shit up you don't believe in, but that part of you that looked past the game a bit was very entertaining.
It's good to see you mix up your style a bit, even if this particular path led you to a dead end. The perfect Aschultz review lies somewhere in between technical and casual, with a dash of philosophy thrown in for flavour. I eagerly await the fast approaching day where I see such a review.
In any case, I think you attempted to fix some of the issues people have been commenting on in your past reviews. Namely, you tried to be casual with this one. However, being casual in a review takes just as much work and planning as being technical and stiff, probably more, in fact. For whatever the reasons, this review just comes off as sloppy.
That's not very helpful, though, so let me point out a few things. First of all, you should give a much better overview of how this game actually plays. Airball tends to make me think of pinball, but I can see from the screenshots and from your description of the game as a puzzle game that this isn't the case. So I'm totally lost as to what this game actually emulates, or what the play is like. You mention too many side points, like the wizard giving you less continues, and something about tiger heads, without giving us the frame of reference to appreciate these points.
Secondly, this review has lost your usual insight. Remember how I praised you for being able to find the deeper meaning and purpose behind any game, even if it was Leisure Suit Larry? With a game that sounds as screwed up as Airball, I was eagerly awaiting your philosophical interpretation. That's become a big part of your style, don't lose it. Don't stretch to find it, or make shit up you don't believe in, but that part of you that looked past the game a bit was very entertaining.
It's good to see you mix up your style a bit, even if this particular path led you to a dead end. The perfect Aschultz review lies somewhere in between technical and casual, with a dash of philosophy thrown in for flavour. I eagerly await the fast approaching day where I see such a review.
Note to gamers: when someone shoots you in the face, they aren't "gay." They are "psychopathic."
