Thanks for the comments.
Personally, I'm glad I have tomorrow to tinker with it a bit. This has been a messed-up week for me, with a huge snowstorm giving me cabin fever (1.5 days trapped at home before I found someone to plow my driveway). Then, it seemed today like I had constant distractions disrupting my concentration.
As to your more specific things mentioned:
1. Is the combat system broken? I'd say somewhat. Being able to use items indiscriminately without using any part of your turn definitely hurts things. At least the GOOD healing items cost a ton of cash, so you can't load up on Heal Gins (heal all HP) unless you spend a lot of time doing nothing but level-grinding, which isn't necessary by any stretch of the imagination. With my dual Ostracon battle, I just hadn't used any items for much of the game, so I had a ton of them stored up. Overall, I'd compare it to Tales of Legendia (also reviewed by me -- shameless plug alert!) in that it's a quality game with great storytelling that's let down by overly easy gameplay, as it just isn't feasible to have a huge number of quality healing/attack items on hand. Although, now that I think about it, that's another flaw of the SFC version. Other versions only allowed you to hold a tiny number of goods. Here, you have unlimited storage capacity.....which makes unlimited item usage a viable weapon. I thank you for mentioning something that may help me! Hopefully the rest of Team Name will curse you for that help when the judging is released!
2. Re: spoilers. I suppose Zig could best judge how horribly I gave away plot points, but in the grand scheme of things, I don't think I did too bad. Of the things I can think that could be construed of such.....
a. Elm was a really minor character who had only a tiny handful of lines. He was a (fairly) early-game boss who resurfaces during the first part of the Ostracon battle. I just thought it was cool that a minor subordinate sort of boss didn't attack you with the usual "Muahahaha, I'm evil and going to kill you so evil wins!" sort of spiel, but was more mortally offended that you not only opposed his boss, but seriously wounded him and was attacking you solely to let Ostracon safely get away. Back then, it was very rare you'd get a villain whose motive for attacking you was simply (and emphatically) loyalty to his master.
b. Farna leaving due to believing Hathram was dead. I'm still questioning whether I want to keep this in. It is a legit spoiler type kind of thing, but it is the catalyst for their relationship to evolve more beyond the "you know they have a thing for each other, but mask it" kind of thing with her being overly formal and him jokingly telling her to call him by name instead of by respectful title.
c. Constant references to Ostracon fight. The big "O" is one of those RPG archetype enemies. The big evil presence at the beginning of the game who winds up being DOA (or out of the picture in some way as a villain) around 50-67 percent of the way through things --- re: Magus in Chrono Trigger and many others. Besides, if there's one thing I do like about this review and, if anything, want to bring out a bit more if I can, it's how I viewed his fight as head-and-shoulders tougher than anything else......until I found I could exploit item usage to make him easy.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle