Okay, so there's this one boss who's giving me no end of trouble. He's an armored knight with an absolutely enormous mace, and he has this one attack where he parries your strike and nails you for a one-hit kill. As far as I can tell, the only way to avoid it is to (a) stay away from him or (b) try to avoid attacking when he's attacking, I guess? The trouble is, he's got an absolutely beastly health meter that takes ages to drain, and for a while, any time I got close to killing him, he'd pull the cheap ass counter attack and end the whole thing.

So, I went in with the attitude that I absolutely WAS NOT going to let him kill me with that stupid fucking attack. I employed a sort of hit-and-run strategy, waiting for him to attack, then narrowly avoiding it and getting a few slashes of my own in before I hurried away. I spent fifteen minutes pathetically chipping away at his outrageously long health bar, and then, just when I'm about to kill him, he uses a fucking healing item. And bam -- health is full again.

Yeah, fuck this game. This whole "challenge" thing was cute for a while, but now I'm starting to see just how much this game is wasting my time. If I spend fifteen minutes in close combat with a guy who can kill me in one blow, I deserve to fucking win. Having him pull out a healing item at the last second and forcing me to start over is, as far as I'm concerned, this game's way of spitting in my face.

I'm not taking it up the ass anymore. You're not worthy of my time, Demon's Souls. Now I'm going to go play something fun.