Here, you'll find up to 20 of the most recent posts from the people who have the good taste to follow my blog. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means not a lot of people are following me, or my followers haven't been active in a long while, or they simply aren't sharing their posts.
|Since my review went live, the game has changed for the better.|
Pure Mahjong released on Nintendo Switch in July of this year, and I posted my review for it a few weeks later. It was not a favorable review because, although I liked some of what the game did, there was a lot about it I simply didn't enjoy. You can check out the review itself for more information about that.
Let me tell you something: going from Cat Quest II to Dark Devotion is a pretty jarring transition. I went from puppies and kitties to grimdark side-scroller.
Castle in the Darkness (PC)
Beaten. Final verdict: I don't like it. It's weird because I love Metroidvanias and dig Meat Boy-ish obstacle course platformers, but putting the two together was not very welcoming.
The Interview (PC)
Five minute experimental horror game where you answer questions, and then the game explicitly tells you the ending. Weak!
Larva Mortus (PC)
|Just a simple list, really.|
Looking back at the horror and Halloween-relevant games I've reviewed for October, I get kind of nostalgic. Sadly, these days I have to rely on a lot of games I've missed (like Cold Fear this year) and cheapo Steam products (The Lost Souls, Antihorror, etc.). I wish I could cover the good old stuff again, but I'll settle for at least looking back at it.
Previous years' offerings:
Dr. Jekyll and Mr. Hyde (NES)
Castlevania II: Simon's Quest (NES)
Cursed Mountain (Wii)
Silent Hill (PS)
Friiday the 13th (NES)
Castlevania III: Drcaula's Curse (NES)
Ghoul School (NES)
A Nightmmare on Elm Street (NES)
Akumajou Dracula X: Chi no Rondo (TCD)
Clock Tower (PS)
Zombie Shooter 2 (PC)
Ghost Manor (A2600)
|A look at what I'm doing and plan to do around the site and such.|
I have been pretty busy lately, and I haven't posted to my blog to keep you all updated on what I'm doing to fill my time. Part of that silence comes from a desire to surprise you with improvements I know you'll like. I enjoy working my tail off on something, then revealing it so it has the most exciting result. But I can see where the silence might also be interpreted as a sign I don't care, or that I am busy doing stuff elsewhere and don't have time of the site. Neither of those things is even remotely true, and so here is an update.
|Lots o' finished stuff|
Phantasy Star IV (GEN)
Done. Man, this was a great game. Its combat system popped, it featured a really cool story, and its difficulty rating was very well balanced. I did kind of feel that the last few challenges, especially the final boss, weren't really that tough, though. Like, I walked all over the Profound Darkness.
I played through this one pretty much in a single sitting. It's a pretty decent adventure game that uses (if I'm not mistaken) RPG Maker. I have a review for this one, but you won't see it until October... Mwahahaha...
Doorways: Prelude (PC)
|Moving onto the B section|
A Section Concluded:
A Zelda clone that's actually quite fun. There really isn't much more to it than that, and some added comedy. It's also a little more linear than your average Zelda game.
Will keep playing.
Another World: 20th Anniversary Edition
An enhanced edition of the PC classic, now with improved visuals. You can also toggle between the new presentation and the old in-game, so that's awesome.
A walking simulator that parodies cheap European horror games. I think. I don't know. It's such a confusing, surreal mishmash of ideas that it feels like a fever dream. I... guess I don't hate it?
|I got about halfway through JFG before calling it quits|
What have I been doing since completing 12 is Better than 6? Well...
Jet Force Gemini (N64)
I was playing this game legit--as in, on the actual console, non-emulated and not via Rare Replay. I kind of regret that... As with previous "thoughts" posts, I'd like to use a bullet point structure:
|From Software has come a long way...|
Before I jump into this, I figured I should describe my Steam project flow.
I have up to eight games downloaded at a time, with their icons sitting in a "pool" on my desktop. I go for the next game alphabetically, playing at least one session. I settle then and there upon one of a few choices:
1. Uninstall and play later. Longer projects like RPGs tend to fall into this category. I'm mainly looking for short stuff to pick off.
2. Play the game through in one or two sittings. Walking simulators and short horror games are perfect for this.
3. Put the icon off to the side and play it now and then.
|You can tell I've been playing all of my Steam A section|
Yeah, Halloween isn't for about two months, but I'm excited to reveal what I've been working on. Of course, you won't be getting 31 reviews like in the old days. Who has time for that anymore? I'm not guaranteeing these reviews will be out, but I at very least have rough drafts ready for them (final drafts for others).
What will you be getting, then?
Castlevania: Circle of the Moon (GBA)
The long-awaited follow-up to Symphony of the Night that doesn't quite measure up.
Castlevania: Order of Ecclesia (3DS)
The last good Metroid-style CV game, with new systems and mechanics that we'll sadly never see again.
Cold Fear (Xbox)
|Things I'm hoping to get done this week|
Hello! I haven't been posting the last week, though I've wanted to, because I've had some health scares. Thankfully, nothing appears to be serious, though I do need to take some pills for a rather embarrassing illness (that and I've concluded that I need to consume much less caffeine do less overtime, as those are both likely contributing to my blood pressure and anxiety).
That's enough TMI, though. Here are some things I'm aiming to do over the next week:
-I'm approaching my 500th review with HG. I think it'd be great if I covered the very first game I ever reviewed anywhere: Die by the Sword. I'm halfway through it right now, and I should have it done with a crit very soon.
|There'll be a part three of the A's as well...|
A Section cont'd:
Alien Rage Unlimited
A Halo clone that's actually pretty cool. It doesn't accomplish anything new or move the genre forward at all; it's very much just an FPS where you shoot aliens. Sometimes that's all you need.
I'll keep playing this one.
Speaking of games where you all you do is shoot aliens... This one reinforces what I said before. Sometimes all you need is dumb shooting. This one is somewhat isometric shooter, where you blast literally hundreds of enemies at a time. You also earn money and spend it on new equipment, so that way you can weather whatever veritable shitstorm of extraterrestrials comes your way. It. Is. Batshit. And oh my god, is this franchise fun, too. Never change, Alien Shooter. Never change.
|I hope you like backtracking...|
Ayn's portion of the game promised more sci-fi. All of the enemies I faced were robots, and reports of mechanical foes attacking my country and my allies were flooding in. "Go find out where these machines are coming from!" King Rhys told me. *DUN-DUN DUN DUN-DUN*
So I set off, happy to do something other than rescuing princesses.
I traveled to a previously visited town, where I met a guy who told me my hometown was under attack. I backtracked to my home to find only a single man left there. He said everyone else went to the desert. So I backtracked yet again to the village where I heard the news, and from there back to the desert and into a cave dungeon I had already explored. Reaching the end of the dungeon, our nation's ally Lyle asked a simple request of me.
|My thoughts on this underwhelming segment of an underwhelming game|
Phantasy Star III doesn't come close to the awesomeness of its predecessor. Instead of a glorious mesh of sci-fi and fantasy, it downplay the sci-fi and go more balls out with the fantasy. That's fine, except now the game is a run of the mill RPG with bad music and a gimmicky progression system.
|Alicemare is promising, Abasralsa is garbage, Albert & Otto wouldn't let me finish...|
ARES: Extinction Agenda
An action title similar to Mega Man X. It's decent, but a little too short.
A horror/shooter similar to 24 HOURS. All you do is grab a couple of keys and unlock a couple of gates and you're done. The overall play time is something like twenty minutes, though you can probably completely it more quickly if you know where to go.
A procedurally generated platformer where you descend into an abyss. It's kind of frustrating, but mildly amusing. I dislike that your victory/survival hinges so much on luck.
I might try to finish it.
|A Whole Lotta Meh|
I have a ton of Steam games. Like, more than I'll finish in my life time. At least I can give them all a one-time whirl, though, right? Well, I'm going to try. Moving alphabetically, here's what I've gotten through so far (with impressions and links to my old reviews.
10 Second Ninja
Arcade-style platformer with graded performances and gating. Not my cup of tea, as I can't stand gating. This time around, though, it's not as bad as in Giana Sisters: Twisted Dreams or Action Henk.
May play again.
It's been a while since I've done one of these. Every time I say I'm going to spend more time on this site and try to be more social online, I end up getting too involved with some lousy game and stubbornly refusing to stop until it's done.
|The second most boring sasquatch movie around|
The Underbelly #3
(aka: American Bigfoot)
Director: Glenn Martin
Premise: A sasquatch goes on a rampage after its young is killed. Unimportant characters tremble in fear.
Kampout left me kind of confused.
Was it a straight up horror movie? A horror-comedy? A campy, self-aware flick? A muddled mess of conflicting tones and halfhearted storylines? A decent, low budget script in bad need of an overhaul or a copy edit?
Somehow all of the above?
|TLDR; the site is chugging right along, but I am looking for ways to make things better still and I welcome your feedback.|
It feels like a reasonable amount of time has passed since my last update on the State of the Site, so I figured I would go ahead and post another one tonight. I'll try to keep it brief, but as you know if you've been around the site for a long while that I tend to fail at that particular objective once I undertake it. Like... almost every time.
This post will discuss the site's current traffic levels, revenue, what that means at present and what I plan to do about it in the future. Some of this information isn't the sort of thing a site would share in public, but then, we're not a typical site.
First up, let's talk traffic. I looked up results on Google Analytics, and here is how we did in April of this year:
* 12,743 unique users
* 17,833 sessions
|Hello, jerec, and thank you for being a member of the HonestGamers community!|
"Hello, jerec, and thank you for being a member of the HonestGamers community! Your participation helps make the site better for everyone. Remember that your account lets you contribute reviews, post on the forums, update your blog and even track your game collection on the site. Just let staff know if you're having any trouble with anything, and let's have fun celebrating video games together!"
I was greeted by this message today. I guess it has been over a year since I wrote a review. It's probably been about that long since I beat a video game. It's become less of a priority in my life, I suppose. I much prefer building stuff with LEGO... anything to get away from the screen for a bit.
I thought I would have a hell of a time getting through Phantasy Star II. It kicked my ass two times before, and it tried to do so again. However, I didn't waiver. I stayed the course, fought hard, took advice from everyone on here (thank you all again!) and managed to power my way through it. It was ultimately fulfilling.
Hell, even when Sekiro took the wind out of my sails dozens of times, I never really contemplated throwing in the towel. I made idle threats, but knew I would never let myself give up.