Here, you'll find up to 20 of the most recent posts from the people I follow. Only public results gleaned from the last 200 overall posts to HG Blogs will be displayed. If you see no results below, that means I'm not following a lot of people, or the people I'm following haven't been active in a long while, or they simply aren't sharing their posts.
|Is it still fair to expect games to make the sort of impact they once did on our lives?|
I'm sort of going somewhere with this, but before I get to that dubious destination, please humor me as I make one of the most obvious statements in the history of obvious statements: there are a lot more video games available in 2020 than there were in 1990.
Why make such an obvious statement? For starters, I made it because I think it's easy to forget. We look at all the great games coming out these days, and sometimes the temptation is to say something like "They sure don't make 'em like they used to," which is based on a few factors but largely--to my mind--is based on the difficulty developers now have making an impact. Not a lot of new games, even some very good new games, can keep us talking about them even as little as three months after their release.
|Forgotten No More|
Some time ago now, I abandoned traditional writing apps like Word and now do most of my work directly into Google Drive, which has most of the same tools, lets me access it from anywhere and hard saves my work because I have an annoying habit of losing it to rebellious PCs and my inability to save stuff correctly. Itís worked out pretty well for me, but it does have a darkside; every now and then, Iíll find something that I started working on many moons ago that I had abandoned or forgotten. Sometimes, I have zero reason for this. The best example I have is for a review I wrote for a game called Residue. It was made by a little indie dev who made an interesting little horror game previously, so I picked this up more or less on day 1, promptly wrote a review and then forgot it existed f
|My lack of impulse control's gonna kill me some day!|
So, a few months ago, I sprung for PlayStation Now because there's no better way to whittle down an overly large backlog of games than by adding a library of hundreds of them and give me unlimited access to it. But for those few months, I had been really good at keeping things cool.
I initially downloaded two games in Hollow Knight and Horizon Zero Dawn. I played Hollow Knight through PS Now and started HZD that way, but then bought it due to how it was a limited time game via that service and I wouldn't have it finished before it was removed. After I finished Hollow Knight, I started Wolfenstein: The New Order.
|Is here. Read it. Comment if you want. Or don't and make me feel like an outcast!|
Since the last update, I've beaten a few games. I'm done with all things Kingdom Hearts III related and got two reviews out of it! A good series that, with the exception of the HD remaster of II, just couldn't quite reach greatness. In part due to overly convoluted story-telling that failed to resonate at the times it needed to the most. But the guy who was in charge of the writing is the guy working on the multiple episodes of the Final Fantasy VII remake, so nothing can go wrong there, right?!?!?
|My life is going through a big change, and not just because of COVID-19.|
HonestGamers headquarters is moving again. By that, I mean that I myself am moving again. And since the site kind of goes where I go, so too are the site's headquarters. I have lived on the Oregon Coast for most of these last 15 years, after moving here from Central Oregon. Now I am moving elsewhere in Oregon.
|I gotta say, this game feels pretty easy with a mouse and keyboard.|
I pre-ordered Doom Eternal yesterday. One of the incentive perks was a copy of Doom 64, which has never been made available on PC until now. Nightdive Studios is involved, unsurprisingly, and Bethesda and Id's names have been slapped onto the front of it. The original developer, Midway, is obviously not mentioned. I imagine a lot of legal jiggery-pokery had to go on behind the scenes to get this thing resurrected, and we are all the better for it. Here I am, having pre-loaded Doom Eternal, and the first thing I do is hop into Doom 64. Naturally.
|Early Access impressions.|
I usually don't play single-player games more than once. There are a few exceptions to this, such as the original Doom, System Shock, Vampire: The Masquerade Bloodlines, Master of Orion 2 and a few other very exceptional games. I generally feel that once Iíve played through a game, I've "seen it, done it," and there's no reason to go back. However, Wrath: Aeon of Ruin is now on the list of games that I have compulsively replayed, and the developers havenít even finished it yet! Only three levels are available at the time of this writing, and I have already played through them multiple times on various difficulty levels. I have enjoyed finding their many secrets without the help of any FAQs or guides. I found myself checking Steam
|An in-depth look at the latest changes to Respawn Entertainment's magnum opus.|
I am still hopelessly addicted to Apex Legends. I havenít written about this game before because quite frankly, Iíve been too busy playing it! I considered writing a review, but another Honestgamers user beat me to it and did a fairly admirable job. It has been 1 year since release and I am still playing this game daily. It is very rare for a game to consume me so fully and completely, but here we are.
|Man, I really half-hearted that title...|
Stuff I'm playing and things I'm thinking.
|I have to say, the Epic Coupon was a brilliant gimmick.|
So it would appear that I have finally, for the first time, paid money on the Epic Games store. I had avoided doing this up until now for a variety of reasons; firstly because of the aborrhent way that Epic treats its in-house developers; secondly, the way that Epic hoards triple-A releases before allowing them to be published elsewhere, and mostly importantly, the fact that the Epic storefront is a bland, featureless thing with a limited selection of titles. The free titles they've been releasing every week have already started to repeat, for instance, and the threadbare offerings feel akin to the Uplay or Origin stores whenever I get the urge to browse. There are also basically zero social features,
|Since I doubt any of the main three games will be finished before 2020|
The one that might be of the four I'm playing is Bonk III: Bonk's Big Adventure. Where I'm happy that I at least devised a theme for the review, as without that, I'd be in trouble. I remember how, in my review of the second Bonk game, EmP noted that it's main failing was that I simply didn't exhibit much enthusiasm and kinda just went through the writing motions. And, so, having another game in the series where the only notable difference is that you get two new power-ups that make you really big or really small. I suppose that's a big part of the reason why Bonk faded into obscurity. Mario games constantly evolved with time. Sonic titles really didn't and lost prominence after the 16-bit era, but the Genesis' speed made those games super-neat with how fast Sonic moved. But with Bon
|Since my review went live, the game has changed for the better.|
Pure Mahjong released on Nintendo Switch in July of this year, and I posted my review for it a few weeks later. It was not a favorable review because, although I liked some of what the game did, there was a lot about it I simply didn't enjoy. You can check out the review itself for more information about that.
|A look at what I'm doing and plan to do around the site and such.|
I have been pretty busy lately, and I haven't posted to my blog to keep you all updated on what I'm doing to fill my time. Part of that silence comes from a desire to surprise you with improvements I know you'll like. I enjoy working my tail off on something, then revealing it so it has the most exciting result. But I can see where the silence might also be interpreted as a sign I don't care, or that I am busy doing stuff elsewhere and don't have time of the site. Neither of those things is even remotely true, and so here is an update.
|INVOLVES THESE GAMES!!!!|
So, in the couple months since my last lazy-man blog entry, I finished a few games and have started others. This is what those are!
|IE: My occasional update on whatever I might be playing|
Since the last time I posted one of these, I beat nearly everything that I was playing at that time. My review for The Witcher is up. My review for Trials Rising (where I technically need to get about 8 more levels before unlocking the main game Extreme tracks, which constituted "beating" the game with Trials Evolution, but probably will wait until the rest of the DLC comes out to churn those out) is in the Production Room and I finished off Borderlands 2 and all the games in Kingdom Hearts: The Story So Far last week and haven't gotten my writing about those two done yet.
So, my new projects are, in no particular order.
|TLDR; the site is chugging right along, but I am looking for ways to make things better still and I welcome your feedback.|
It feels like a reasonable amount of time has passed since my last update on the State of the Site, so I figured I would go ahead and post another one tonight. I'll try to keep it brief, but as you know if you've been around the site for a long while that I tend to fail at that particular objective once I undertake it. Like... almost every time.
This post will discuss the site's current traffic levels, revenue, what that means at present and what I plan to do about it in the future. Some of this information isn't the sort of thing a site would share in public, but then, we're not a typical site.
First up, let's talk traffic. I looked up results on Google Analytics, and here is how we did in April of this year:
* 12,743 unique users
* 17,833 sessions
|I am pretty upset about The Shrouded Isle's Sunken Sins DLC.|
For a bit of fun and nostalgia, I recently reinstalled The Shrouded Isle, which was probably my favourite game of 2017. However, upon playing it this time around, I found that it had been updated and changed in a very drastic way. These changes were not good to say the least, and I have summarized them in an edit to my original review of the game.
|Hello, jerec, and thank you for being a member of the HonestGamers community!|
"Hello, jerec, and thank you for being a member of the HonestGamers community! Your participation helps make the site better for everyone. Remember that your account lets you contribute reviews, post on the forums, update your blog and even track your game collection on the site. Just let staff know if you're having any trouble with anything, and let's have fun celebrating video games together!"
I was greeted by this message today. I guess it has been over a year since I wrote a review. It's probably been about that long since I beat a video game. It's become less of a priority in my life, I suppose. I much prefer building stuff with LEGO... anything to get away from the screen for a bit.
|Since my writing output has slowed down|
Which isn't really my fault. Combination of work and playing through really long games. While not really playing any shorter retro stuff because of how I'm trying to focus more on my actual backlog so I have a chance of finishing it off before I'm dead or whatever (look, I'm 45 and have a box full of 35 or so games PLUS the dozen, give or take, I have on Steam AND I never stop buying stuff -- snagged Witcher 3 just five days ago -- ...this is an uphill climb I'm forcing myself to have).
|Here are some general thoughts on why we write and who we write for...|
Why do we write? Who do we write for? When should we listen to criticism and when should we ignore it?
The above three questions chase writers their whole lives, and the answers will almost certainly change over time and in different circumstances. I thought it was maybe worth addressing them here at HonestGamers, where we are a community of writers and gamers. Careful self-examination can help us to improve as writers.
Of course, a good rule with all writing is that no one can tell you exactly how to write. No one should even try. So this post isn't an attempt on my part to say "Write like this." Rather, it is a post intended to prompt thought specifically on the three questions I mentioned at the onset.