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I thought you might.
FHey, help me out with something. I’ve been meaning to review this one game. It’s a shooter that revolves heavily around a third-person pop-and-shoot cover system. Do you remember what it’s called?
Gears of War?
No, I’m talking about a different one that came later.
Dark Sector?
No.
Stranglehold?
No.
Wanted: Weapons of Fate?
No.
Brothers in Arms: Hell’s Highway?
No.
Uncharted: Drake’s Fortune?
No.
Army of Two?
No.
The Bourne Conspiracy?
No.
Kane & Lynch: Dead Men?
No.
Infernal: Hell’s Vengeance?
No.
Gears of War 2?
No, not that one, either.
Damnation?
No.
But it won't fit in your wallet now, so let's put it back.
I hate to bring out the old “jack of all trades, master of none” cliché, but look at this thing: Nier regularly pulls from at least four different genres, and I have no reason to believe that this approach could work (and probably has before). I guess the mindset behind making a game like Nier is that it’s excusable for the combat to be simplistic, the platforming to be clunky, the RPG elements to be shallow and the dungeons to be a bore if all of these individual elements are a fraction of the entire picture. But, as you and I know, it doesn’t work that way.
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