Reviews by Masters

386 reviews · showing 361–380

Written by
  • Staff TurboGrafx-16

    Legendary Axe II review

    At the best of times, Axe II's atmosphere is a hypnotic, quiet storm, like a side-scrolling, medieval Silent Hill; but at the worst of times it is just a morose mission of tedium.

    Marc Golding · December 6, 2003

  • Staff TurboGrafx-16

    The Legendary Axe review

    Sure, Axe is well drawn, with a gorgeous palette used shamelessly to adorn the exotic locales that your barbarian hero Gogan treks through to find Flare. But perhaps more importantly -- from the darkness of the forest, to the brightness of…

    Marc Golding · December 5, 2003

  • Staff TurboGrafx-16

    Legend of Hero Tonma review

    Fans of the arcade Tonma will embrace this much easier to play rendition, as things have been toned down to approachable levels for the Turbo version. With practice, you’ll soon find it feasible to beat Tonma on one man, something that…

    Marc Golding · December 5, 2003

  • Staff TurboGrafx-16

    Keith Courage In Alpha Zones review

    Firstly, the story: we are to help a young Keith defend his world from B.A.D. - Beastly Alien Dudes. Though you are no doubt thinking to yourself how powerful an acronym that is, there are those, such as myself, who find it corny, and…

    Marc Golding · December 4, 2003

  • Staff TurboGrafx-16

    J.J. & Jeff review

    Much of this title's humour was deemed inappropriate for North American audiences at the time of its release, though it will seem tame now. Thus, in bringing JJ & Jeff over from Japan, someone undoubtedly felt they were doing us all a huge…

    Marc Golding · December 4, 2003

  • Staff Game Boy Color

    R-Type DX review

    Irem managed to shrink down almost everything and present their flagship's first two strikes intact. It's amazing to hear the music so true to the arcade, to feel that the control is as tight as it is in its console big brothers, and to…

    Marc Golding · November 28, 2003

  • Staff Genesis

    Insector X review

    This isn't the Insector X, from the arcade, that also made the trip to the NES. Gone are the stupidly cutesy characters, replaced by a more serious bunch. The game is still a lame horizontal shooter though - that much hasn't changed.

    Marc Golding · November 26, 2003

  • Staff NES

    Image Fight review

    Image Fight is a vertical arcade shooter that saw life on the P.C. Engine as well. Common to both installments is the title's obscurity, but only the PC Engine version is actually fun to play. It's hard enough, looks and sounds good…

    Marc Golding · November 26, 2003

  • Staff TurboGrafx-16

    Vigilante review

    While it's often compared to Double Dragon, Vigilante is really more of an update to the kitsch classic, Kung Fu, for the NES. It's similar in that some of the burly toughs are limited to holding you in some kind of vitality-draining bear…

    Marc Golding · November 16, 2003

  • Staff TurboGrafx-16

    World Class Baseball review

    Orange Juice Style: Sweet gameplay keeps squeezing out OR Beats the competition to a pulp

    Marc Golding · November 16, 2003

  • Staff Sega Master System

    Shadow Dancer: The Secret of Shinobi review

    Dance Gandolf, dance! Dance for me in the shadows!

    Marc Golding · November 15, 2003

  • Staff Sega Master System

    The Cyber Shinobi review

    If you listen carefully, you can almost hear old man Musashi rolling in his grave.

    Marc Golding · November 15, 2003

  • Staff Sega Master System

    Strider review

    When you do a number 2, do you ever look down?

    Marc Golding · November 15, 2003

  • Staff Game Boy Advance

    Robotech: The Macross Saga review

    Scouring the libraries of the original GameBoy, Sega’s Game Gear, Atari’s Lynx and the NeoGeo Pocket yields precious little. Finding a portable shooter has always been akin to a diehard gamer finding a girlfriend. And finding an…

    Marc Golding · October 30, 2003

  • Staff Nintendo 64

    Star Soldier: Vanishing Earth review

    This game’s existence will surprise many people, on many levels. One, it’s an N64 shooter available in North America. When I informed a handful of fellow gamers that I was engaged in shoot-em-up action for the big N’s ill-supported…

    Marc Golding · October 30, 2003

  • Staff TurboGrafx-16

    Deep Blue review

    This game has gotten a lot of bad press. Surprisingly though, that bad press is rarely quite as bad as it should be. I enjoy a good 2-D shooter, probably even more than the next guy. But there is almost nothing good about Deep Blue. I will…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    Cyber-Core review

    An opening ‘cinema’ educates us on the state of the world. Hyper-insects (where is your Ritalin cannon when called upon?) have taken over the Earth, and it is your responsibility to repel them. And what better way than to merge your…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    China Warrior review

    Remember Kung Fu for your old NES? Think hard and it will all come rushing back to you. It was a punch, kick and jump side-scroller, and it featured amateur martial artists who would rush at you so they could hug you to death…

    Marc Golding · October 27, 2003

  • Staff TurboGrafx-16

    Bloody Wolf review

    When I was younger, I loved war games. You name it, and it was sure to have a special place in my cold, iron, war-lovin’ heart. From the classic Contra, to the underrated Cabal, to the mostly silly Guerilla War, to the two-faced Bloody…

    Marc Golding · October 27, 2003

  • Staff PlayStation 2

    Shadow of Destiny review

    Dying is never fun. Knowing you're about to die is even less of a joyful prospect. But worst of all perhaps, is knowing you're going to die again and again and again. Such is the fate of Eike Kusch. That's you, in case you were wondering.

    Marc Golding · October 21, 2003