Reviews by Masters

386 reviews · showing 281–300

Written by
  • Staff NES

    Castlevania review

    Could Konami have known? Did they have even the slightest inkling that their clichéd tale of a stout, brave-hearted adventurer up against a haunted house and all its various and typical denizens would spawn over a dozen incarnations?…

    Marc Golding · December 31, 2003

  • Staff NES

    Cabal review

    So you wanna be a guerilla (what, playing as Donkey Kong isn’t enough?). As mentioned, you can take a buddy along, so that the cabal now has two members (and it's a good thing, because I'm not sure that one constitutes a cabal). The two of…

    Marc Golding · December 31, 2003

  • Staff NES

    Astyanax review

    Thankfully, the story told here can be skipped by pressing the start button. However, should you care to know, Astyanax is a young blonde high school freshman, selected for a world-shattering mission by fate (what else?) and accosted by a…

    Marc Golding · December 31, 2003

  • Staff TurboGrafx-16

    Bonk's Adventure review

    Hudson made a departure from their axe and boomerang throwing Higgins play mechanics, and decided that Bonk would be equipped with all his necessary weaponry right on his person. When you first play the game, and watch your onscreen…

    Marc Golding · December 29, 2003

  • Staff TurboGrafx-16

    Super Star Soldier review

    The challenge in SSS is very high, and very fair. The boss patterns are clever and taxing, and as I intimated earlier, the smaller scale of everything in motion on the screen simply allows for more of everything on the screen. More…

    Marc Golding · December 29, 2003

  • Staff TurboGrafx-16

    Ninja Spirit review

    The main character’s name is Moonlight (not the most fearsome moniker, true enough, but full of, er, grace). His father has been killed and Moonlight seeks revenge. The opening scene is nothing special - it certainly isn’t as eye-catching…

    Marc Golding · December 29, 2003

  • Staff TurboGrafx-16

    Night Creatures review

    The premise of the game is surprisingly compelling. You are a farmer, stricken with a curse. You were bitten by a bat that turned out to be Hecate, the Queen of Darkness. You must hunt down and destroy this nefarious night creature that…

    Marc Golding · December 29, 2003

  • Staff TurboGrafx-16

    New Adventure Island review

    As you fight through the Hudson-trademark, vibrant, ultra-colourful scenarios, you’ll encounter fuchsia snails, yellow cobras, purple frogs, and green clovers. Alright, the clovers bit was just to see if you were paying attention. Deadly…

    Marc Golding · December 29, 2003

  • Staff Genesis

    Wardner review

    Wardner strikes a blow for overweight kids everywhere. Because the hero of Wardner is… well, fat. And he’s not one of those fat kids looking (illogically) for a supermodel either; his girl is also pretty portly. There’s nothing more…

    Marc Golding · December 22, 2003

  • Staff Genesis

    Valis: The Fantasm Soldier review

    I didn't even really want to review Valis. Another reviewer (we'll call him ''Zigfried,'' a close personal friend of mine), showed me his 3/10 opinion on the game, but he pointed out that for the sake of justice, we have to offset the…

    Marc Golding · December 22, 2003

  • Staff Genesis

    Twin Cobra review

    Twin Cobra is Raiden with boxes. It's also an overhead helicopter shoot-em-up. A shoot-em-up that is mediocre at its absolute best, for a system that was inundated with shooters, some of them phenomenal. Without proceeding any further…

    Marc Golding · December 22, 2003

  • Staff Genesis

    Truxton review

    The vertical shooter, Truxton, at the time of its release looked alright. Not spectacular, even then, but alright. With time, the game has not aged gracefully.

    Marc Golding · December 22, 2003

  • Staff Genesis

    Toki: Going Ape Spit review

    A cloaked bad guy named Stark made off with your number one booty call, making a monkey out of you, and to add insult to injury, he made a monkey out of you. Naturally, catching up with the withered old fool and killing him and his monster…

    Marc Golding · December 22, 2003

  • Staff Genesis

    Thunder Fox review

    Thunder Fox for the Genesis, like the arcade version, features five intense levels of straightforward anti-terrorist ass-kicking. You'll have to tackle terrorists on their carrier, in their mining facility and their headquarters, among…

    Marc Golding · December 22, 2003

  • Staff Genesis

    Thunder Force II review

    This early Genesis release is not graphically or sonically stunning, as can be expected (old games still impress in these categories, but we needn't expect them to), but the lackluster presentation is not wholly or even largely the reason…

    Marc Golding · December 21, 2003

  • Staff Genesis

    Journey from Darkness: Strider Returns review

    Sega's Strider was every bit as engaging as Capcom had made it in the arcades. Truly, it was a memorable experience with only two weaknesses worth mentioning: the length of the adventure, and the limitations of the hero's jumping…

    Marc Golding · December 21, 2003

  • Staff Genesis

    Strider review

    Much of the game’s hype was due to the fact that it was the first 8 meg cartridge ever. Certainly it was not just a case of Sega and Capcom pounding their chests with no real reasoning behind the extra space; upon comparison with other…

    Marc Golding · December 21, 2003

  • Staff Genesis

    Splatterhouse 2 review

    In the first game, Rick's girlfriend Jennifer was spirited away from his underdeveloped arms right before his pimply face, creamy with bursting whiteheads. The Hell Mask appeared to provide delicious two-fold resolution. He donned the…

    Marc Golding · December 20, 2003

  • Staff Genesis

    Sonic the Hedgehog review

    The fast and the furious Green Hill Zone. Barreling over bright green hills, digging your heels in as you race through lush valleys of green, leaping for coins and coming back down to green earth - this is what the entire game should have…

    Marc Golding · December 20, 2003

  • Staff Genesis

    Sol-Deace review

    So now you have three streams of fire, one from the core, and one from each arm of the ship. You can get the arms to fire at different angles by moving the core forward and back. This is quite cool! Take note, nonbelievers! Sometimes, I…

    Marc Golding · December 20, 2003