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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by Leroux and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
New Super Mario Bros. U (Wii U)

New Super Mario Bros. U review (WIIU)

Reviewed on December 29, 2012

New Super Mario Bros. U isn't just a bad title for a game but a misnomer as well.
WWF No Mercy (Nintendo 64)

WWF No Mercy review (N64)

Reviewed on July 10, 2011

It is a timeless wrestling game -- one with a still faithful following, one with a generation of devotees steadfast that it has not yet been eclipsed -- that reminds us how mortal we are.
Donkey Kong Junior (Arcade)

Donkey Kong Junior review (ARC)

Reviewed on April 02, 2011

With all respects to Ms. Pac-Man, you've heard of Donkey Kong Junior because it is perhaps the first great sequel to advance the original concept, cleverly reworking the formula while at the same time feeling immediately familiar to dedicated Donkey Kong players.
Thunder Force AC (Arcade)

Thunder Force AC review (ARC)

Reviewed on March 17, 2011

Thunder Force AC got things backwards. It is a book based on a movie. It went straight to DVD, only to be released in theaters the next year.
Vigilante (Arcade)

Vigilante review (ARC)

Reviewed on March 11, 2011

Somewhere in between things got goofy. Somehow between the two titans, the earth and the heavens, there were noxious fumes in the atmosphere. Some time in 1988, there was Vigilante.
Dirty Larry: Renegade Cop (Lynx)

Dirty Larry: Renegade Cop review (LYNX)

Reviewed on January 23, 2011

Like Kung Food, Dirty Larry compensates with enough health that you can get lucky and progress through much of the game. Both are examples of games that are fundamentally poor and have used above average size lifebars to try to hide the damning facts, that hits on opponents often don't register and situations they create incur unavoidable damage on the player. Both are barebones concept games with zero creativity after the initial concept and failed execution throughout.
Kung Food (Lynx)

Kung Food review (LYNX)

Reviewed on January 21, 2011

Kung Food is recommended if your only system is the Atari Lynx.
Yoshi (NES)

Yoshi review (NES)

Reviewed on November 26, 2010

Bloopers. Boos. Piranha plants and goombas. All four encapsulated foes will fall from the skies as an especially pudgy rendition of Mario attempts to sort the baddies’ landing spots upon four separate platters below, his outstretched arms holding any two adjacent columns and a tap of either action button switching the stacks. Match the free-falling type with the type it lands atop and both will disappear, leaving more breathing room beneath the top barrier as the next pair, or on higher levels trio, begins its descent.
X-Men (Arcade)

X-Men review (ARC)

Reviewed on October 24, 2010

Witness earthen bridges over lava fields lined with flame throwing hazards and enormous wasps that spew out a skull carved into a jungle cliff. Shotgun-toting Bonebreaker miniatures rove the inside of Magneto’s lair while stone statues carrying massive scythes animate deep in a ruin. While the dialog detracts from the production value – Magneto’s famous “Welcome to Die!” as he blasts apart a waterfall-side ledge just one egregious example – it is just as likely you find it kitschy as a fault. From crackling lightning in the backdrops to memorable scenes battling a crazed Nimrod as Kitty cowers bound behind an electromagnetic force field, the details go a long way in establishing the comic’s atmosphere.
Double Dragon (Arcade)

Double Dragon review (ARC)

Reviewed on October 10, 2010

What ensues is a left to right adventure where Billy, and optionally Jimmy, will match fists with an alarming number of people that have no need for shirts with sleeves. During the first stage, a woman in purple spandex emerges from a doorway cracking a whip. A gargantuan mountain of a man crashes through a brick wall looking to kick your ass. A gang member whips out a knife to sling, which Billy can block, pick up, and fire right back at his throat. Every beat ‘em up for years after copied these identical ideas, and they didn’t copy them from Renegade. They copied them from mission one of Double Dragon.
Donkey Kong (Arcade)

Donkey Kong review (ARC)

Reviewed on October 03, 2010

The simplicity cannot be understated or overstated. But for the first time, an underdog hero seemed to emerge, someone with realistic means of disposing of obstacles and limited skill in a world then dominated by spaceships and yellow gobbling monsters. He’s a modest man; there’s nothing super about Mario at this point. It is with wit and cunning that he perseveres, predicting when a barrel is coming, alert of their dangerous potential shortcuts down ladders, and in tune with all his hazardous surroundings. Enter randomness – events cannot be predicted in Donkey Kong, and the hero must find his way out of dire situations with deftness like an action movie’s lead. The great ape tries to put the hero’s back against the wall, hurling beams that clatter down randomly and barrels with increased ferocity each round. Jumpman’s mettle is put on trial during every ramp round, as he struggles uphill against a gargantuan competitor trying to keep him down.
Pong (Arcade)

Pong review (ARC)

Reviewed on October 02, 2010

Russell's quote rings true in this instance too; if Pong never caught on, we’d simply be crediting a different title for introducing the product to the market, perhaps even a better title. Thank Asteroids, or Joust, or Defender. The entrepreneurs that tried to bring video games to the mainstream – your Bushnells and Baers – were determined men. Many of them dropped out of schools and mortgaged their futures on the hunch that this would become a viable medium of entertainment. And they suffered setbacks before, having seen their ideas rejected by countless manufacturers. They persevered through those. What makes anyone think Nolan Bushnell would have suddenly abandoned his dream if just his second attempt at an arcade game failed? What makes anyone think video games wouldn't exist without Pong?
R-Shark (Arcade)

R-Shark review (ARC)

Reviewed on October 01, 2010

In R-Shark the background scrolls to the right but the bullet remains on screen, keeping the same trajectory. The results are utterly bizarre. Weaving through waves and flurries of enemy fire, enemy ammunitions fly yet “flutter” like pitched knuckleballs, the swaying background tricking the eye into thinking their trajectory is shifting with your craft. But it’s not. Your craft shifts the background, but isn’t shifting with the background. And the bullets aren’t shifting at all.
The Punisher (Arcade)

The Punisher review (ARC)

Reviewed on September 30, 2010

Spawned from the calamity came The Punisher, forever replacing our blue-collar "everyday hero" with a hell-bent, vengeance-seeking vigilante. This antihero is not out fighting for the common good; he's fighting against the vile criminals that took away his family, utilizing any means necessary to do so. Should a few distressed damsels be rescued and precious ecosystems be saved in the process, then that's okay too. It's just not the primary concern here; igniting gun-toting gangsters with a flamethrower before hurling a steel harpoon through their abdomens is of greater importance to this man. Even the costume reeks of bad attitude: a dark blue spandex suit, skull design across the chest clinging to his ripped brawny frame, massive calf muscles bulging out of white leather boots. This man isn't a superhero at all -- he's just one hundred percent badass.
Edward Randy (Arcade)

Edward Randy review (ARC)

Reviewed on September 29, 2010

It is Jackson Pollock, wildly throwing colors against canvas and seeing what sticks. “He should fight a bulldozer.” “He should fight TWO tanks.” “These mutants need more body armor!” No outlandish idea was held back; creative expression trumped programming limitations and established good-gaming practices. “Let’s make him swing from the underside of ledges.” “Let’s make the plane he’s fighting atop do barrel rolls.” “Is there any way we can add more fire?" The flood of absurd ideas springing from Data East’s designers – yes, the folks behind Bad Dudes, of all people, are behind this inspired brainstorming – had nothing to do with what they technically could achieve, but simply what they wished they could do.
Final Fight (Arcade)

Final Fight review (ARC)

Reviewed on September 28, 2010

Take from it whatever preposterous character, whatever outrageous scene, whatever moment of sheer stereotypical brilliance you want. Pick a stray hammer up off the street to boost your high score! Partake in the greatest mini game ever: BREAK CAR!, where you attempt to obliterate a gang member’s wheels with a steel pipe within a thirty second time limit. Fight a never-ending onslaught of unforgettable attackers for the most just and noble of causes: the life of a pretty young girl, the livelihood of a city overrun by criminal influence. Witness the title that directly spawned The Punisher, Cadillacs & Dinosaurs and the rest of the beat ‘em up revolution of the early nineties. Relish your gritty, unadulterated manhood.
Altered Beast (Arcade)

Altered Beast review (ARC)

Reviewed on September 27, 2010

Not only that, it succeeded: whereas the “technically brilliant” titles of yesteryear now wallow in their “good for their time” dubiety, Altered Beast remains the same guilty pleasure it always has. Undoubtedly, I think it was its vision all along to become the cheesy cult-classic of the video game world, to be so exuberantly, intriguingly ridiculous it would never be forgotten. Keep laughing at the thought, the absurd notion its lambasted legacy has only helped it become what it is. It’s Santa Claus Conquers the Martians. It won.
64th Street: A Detective Story (Arcade)

64th Street: A Detective Story review (ARC)

Reviewed on September 26, 2010

Meet private investigator Rick and his partner Allen, two rough-and-tumble sleuths who defiantly unsubscribe from the traditional detective stereotype. Look no further than their appearance: the mustachioed Rick rocks a violet dress shirt, dandelion tie and burnt orange trousers, while the much younger Allen prefers more discreet attire, accentuating his white tank top and blue denim jeans with a stylish maroon vest. This pairing doesn’t exactly conduct investigations by combing over crime scenes with a magnifying glass either. Instead they take it to the mean streets and start cracking skulls in hopes, sooner or later, someone will finger their man.
River City Ransom (NES)

River City Ransom review (NES)

Reviewed on August 20, 2010

In the military, it’s a type of inspection you don’t want to fail. In competition, it means you’re playing without advantages normally at your disposal. With “of the law”, it is the unbearable barb of the headline writer after a police force lifts its height restriction.
Asteroids (Arcade)

Asteroids review (ARC)

Reviewed on July 15, 2010

Pong is lionized. Space Invaders is romanticized. Asteroids is marginalized.

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