Just started playing this. It seems...quite shitty, almost like a fan-made sequel. At the very least I'm guessing that not everyone involved in the original was involved in Invisible War.
I'm pretty sure no one from the first game was involved with the sequel in any way :D
I mean.. it's not a bad game.. seen isolated from everything else. But if you played the game when it came out - and saw the linear scenarios, the short campaign, the noobified controls, the simplistic level-up, the blunted political fiction, the teen rated senseless (and unmotivated) murder..
Then you could say something like... "This is where all the console-titles started, and there was no turning back. This is where it all began. And I was there when it happened!". And then you could add some hollywood sound-effect for the punctuation.
There are some good things about Invisible War. It really does have more freedom than the first game, in terms of choices you can make throughout the game. And the gunplay is much more refined. Of course graphically, it is also far superior and the art design is pretty rockin'
But the story is nebulous (and tremulous), it's ridiculous that ammo is viable for all guns, the removal of specific-body-part damage was disappointing, and the ability to continually change your character's abilities removes any fun of the leveling element.
So far I'm also just finding that it doesn't have the atmosphere of the original and it just doesn't feel absorbing. The voice acting is really lame too. It feels really amateurish.
..yeah.. the spoon-feeding that goes on with the plot is a bit too much. It does have more options for you once you get out there in the field, though.. Zipp is right about that.
But the way the original tricked you into making your own narrative along the way, and then actually followed up on what happened with some general and some pointed questions afterwards -- as if you really were being watched, and as if the choices mattered for your survival, and whether you would be at the right place at the right time .. that's not there any longer.
Still. Comparatively speaking.. not a bad game. Just, imo, curious writing at the beginning and at the end. The lower Seattle segments and all that is kind of good. ..imo. ..er.. or at least I remember it that way...
Deus Ex was really fantastic, I remember playing it in one weekend, until my eyes bled out. Never tried Invisible War, the internet scared me off it. It's a pity. Hopefully, Human Revolution will be awesome. Even if it will be streamlined for consoles.
..strangely put, but interesting point.. but I don't know.. What was interesting about Deus Ex was the freedom you had within the limits of the game-engine, and the story-telling within the technical boundaries of branched writing, imo.
I am not even entirely sure what the essential elements are of a Tabletop RPG that define it as such, but I have a feeling that Deus Ex doesn't qualify as one. I have always considered it a first-person shooter with a few RPG-like mechanics.
Two of them are fantastic footballers, one's a tubby coke-dependant cheat and the other has done nothin aside from one fancy turn by a corner flag. And his son was even worse.
If you play tabletop games for the "awesomeness" of the game, then you're doing it wrong. It's for people to enjoy a game with good friends, socialising in a fantastical world and seeing what they can pull out of their arse is the the best part, not rolling a crit with you awesome dwarven barbarian. At least it's like that around here.
Also, EmP dislikes Maradona for defeating England. Poor, poor, EmP.
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fleinn Apr 2, 2011
I mean.. it's not a bad game.. seen isolated from everything else. But if you played the game when it came out - and saw the linear scenarios, the short campaign, the noobified controls, the simplistic level-up, the blunted political fiction, the teen rated senseless (and unmotivated) murder..
Then you could say something like... "This is where all the console-titles started, and there was no turning back. This is where it all began. And I was there when it happened!". And then you could add some hollywood sound-effect for the punctuation.
And it would be awesome!
zippdementia Apr 2, 2011
But the story is nebulous (and tremulous), it's ridiculous that ammo is viable for all guns, the removal of specific-body-part damage was disappointing, and the ability to continually change your character's abilities removes any fun of the leveling element.
radicaldreamer Blogger Apr 2, 2011
fleinn Apr 4, 2011
But the way the original tricked you into making your own narrative along the way, and then actually followed up on what happened with some general and some pointed questions afterwards -- as if you really were being watched, and as if the choices mattered for your survival, and whether you would be at the right place at the right time .. that's not there any longer.
Still. Comparatively speaking.. not a bad game. Just, imo, curious writing at the beginning and at the end. The lower Seattle segments and all that is kind of good. ..imo. ..er.. or at least I remember it that way...
darketernal Apr 4, 2011
This message is no longer available.
fleinn Apr 5, 2011
zippdementia Apr 5, 2011
Who?
radicaldreamer Blogger Apr 5, 2011
EmP Staff Apr 5, 2011
Who?
Two of them are fantastic footballers, one's a tubby coke-dependant cheat and the other has done nothin aside from one fancy turn by a corner flag. And his son was even worse.
darketernal Apr 5, 2011
Also, EmP dislikes Maradona for defeating England. Poor, poor, EmP.