I've only played PoP: Sands of Time, but for those that have played the other two games, does anyone know if they're more, y'know, nonlinear? Maybe a big overworld like Metroid or Zelda or something? Because as cool as all the environmental puzzles are in this game (and don't get me wrong, they are very cool), the one-dimensional aspect kinda kills all the excitement. Gee, how do I get out of here? I wonder if I should follow that line of flagpoles? It's not like there's any other possible way to go.

Still a pretty neat game though.

Speaking of which, as surprising as this may sound, expect a review on the game soon. And by soon, I mean next year. But still, a new review by me! That hasn't happened in ages!