[I thought I'd try something different here. I'll post this review eventually, but, for the moment, I'll just post it here and soak up comments.]
F-Zero X has all the makings of a lackluster effort. It doesn’t have any missiles or mines like other futuristic racers, so ramming is the only way to attack. You can’t change paint jobs and there’s aren’t any custom parts to buy; cars can be adjusted for a higher max speed or quicker acceleration, but that’s the only customization option. The graphics are low even by the N64’s level, and most of the tracks are too bright, too colorful and too pink for their own good. Aside from the standard Grand Prix and Time Trial, it only has one mode to boast, the Death Race. Racing around a loop, knocking other cars into oblivion and being the last one intact. It’s glorified Roller Derby. All that, and the announcer speaks like he’s underwater.
F-Zero X only has two things going for it: Its speed and the music that accompanies it.
Here, the speed of sound is slow; even the bulkiest car can easily hit 1,000 km/h, and the intensity matches. Reflexes are crucial, more so than any other racing game. It only takes a second to get bumped off the road and get knocked out of the race. Start turning into a curve one moment too late and you could go from leading the pack to scraping at the back. Twenty-nine racers vie for position, and every last one can and will do whatever’s necessary. They’ll team up, boost, bump, and use the same tactics you use.
It’s a chaotic dance. Every racer has unique AI; it’s subtle, but there. They form their own rivalries as the Grand Prix drags on; there’s always one or two racers fighting for your spot in the rank, singling you out above all others. This wouldn’t be such a problem if you respawned after crashes, but you don’t; die and you start the race over, die five times and you start the season over. It’s an unforgiving system pushed by unforgiving opponents, and the tracks themselves are even less accommodating. Racing inside pipes, with no way to tell up from down. Racing outside pipes, where all it takes is a strong nudge to blow you away. Hairpin turns may have rails to keep you from falling or they may not. Some tracks are meant for pure speed, other tracks require a more methodical approach; knocking enemies out of position instead of simply taking it. You have a one lap to figure out what it takes. At best.
It’s insanity, and the soundtrack is a perfect complement. High-strung guitar wailing may be irritating (to me), but it fits the mood. The speed rises with the beats, the drums kick, the notes ascend, the music sounds like it could crash at any moment…just like the races. It’s the final tug that pulls you into the F-Zero X experience, that makes every race a thrill. The louder, the better.
I’d take this game over anything that’s out today. Not to say that the current market has a problem; games like Burnout and Outreach excel in every area. But the bulk of racing’s beauty comes with the speed, the impulses, and the passion; with these, F-Zero X has no equal. It is the fastest.



EmP Staff Jul 24, 2006
lasthero Blogger Jul 24, 2006
That said, what do you think of the review?
tristis_iranica Jul 24, 2006
Genj Jul 24, 2006
EmP Staff Jul 24, 2006
honestgamer Staff Jul 24, 2006
jiggs Jul 24, 2006
Halon Jul 24, 2006
janus Jul 25, 2006
EmP Staff Jul 25, 2006
Redshift beats them both, though!
lasthero Blogger Jul 25, 2006
magicjuggler Aug 1, 2006