There's apparently an editorial on some site that suggests that Guitar Hero II is illegal because it advertises all kinds of music on the back of its box, yet the music is not immediately available. Here's the Joystiq response:

http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/

Read through the feedback and see how long it takes before you want to throttle someone. I find it ridiculous that even two or three people agree with the article. They're enraged that a game doesn't let them play it the way they want to. Someone even said that yes, everything should be unlocked at the start of a Metroid game so that you can play it the way you want right from the start.

These idiots are missing the point of games. You play a game and you unlock stuff as you go and it's a reward for playing. When you get the hammer brothers suit in world 6 of Super Mario Bros. 3, it feels good not just because you can start running around and chucking hammers, but because you worked hard to get it. You can feel proud of what you've accomplished and the results are sweeter.

The article apparently argues that Guitar Hero II is illegal because it promises all this music, but you have to play the game to enjoy it. Nevermind that such games build their audience because people want to play and to unlock new music. I don't know about you, but I like that you have to unlock new areas for skating in the Tony Hawk games. I like that I don't just pop in a Mario game and select a stage right from the start, that I have to explore and get there on my own.

There is a growing percent of the gaming population that feels that games need to hand everything to them right from the start. They seem to feel that challenge is completely unreasonable. Admittedly, I am not the world's most proficient gamer. It takes me awhile to unlock stuff. But I would hate to see this trend catch on. Look how it screwed up RPGs. Do we want that malady to spread to other games? I think not.