I've just finished adding the final significant features to HGWars today. The final addition was the 'Pray' feature, which ironically is one of the first things I had in mind when I decided to even tackle the project!

Basically, players can 'pray' in-game to raise 1 or 2 levels (their choice), so long as they have the necessary HG Points. The number of HG Points required increases based on the number of experience points required to level up. Characters of the cleric class will also receive a discount.

Before I go to sleep, I'll probably add one final tweak to the game--just a navigational thing, not an actual feature--then finally get some shuteye. Any changes that I make going forward will almost certainly be limited to bug fixes and balance tweaks. You could say, then, that the game is officially in its beta mode.

Unless something changes, I will be wiping the character and battle profiles on the evening of March 31 (relatively close to midnight, PST) so that everyone can start fresh on even footing. I'm hoping to be able to offer a cool prize or two... or three... to get people excited about playing competitively and I plan to kick off a wider promotion for the game at that time.

Until then, this is a good chance to continue playing, developing your strategies that will allow you to dominate during the weeks ahead. If you have friends that you'd like to see involved in April's contest, by all means let them know about the game right now so that they can get comfortable with how things work. I do need people to continue playing so that I can add gear and make sure that it's working properly and not unexpectedly breaking the gameplay by overpowering any class on a consistent basis.

Thanks for your ongoing support as we enter the home stretch, and hopefully we can all make HGWars a success going forward!