I've just finished adding the final significant features to HGWars today. The final addition was the 'Pray' feature, which ironically is one of the first things I had in mind when I decided to even tackle the project!
Basically, players can 'pray' in-game to raise 1 or 2 levels (their choice), so long as they have the necessary HG Points. The number of HG Points required increases based on the number of experience points required to level up. Characters of the cleric class will also receive a discount.
Before I go to sleep, I'll probably add one final tweak to the game--just a navigational thing, not an actual feature--then finally get some shuteye. Any changes that I make going forward will almost certainly be limited to bug fixes and balance tweaks. You could say, then, that the game is officially in its beta mode.
Unless something changes, I will be wiping the character and battle profiles on the evening of March 31 (relatively close to midnight, PST) so that everyone can start fresh on even footing. I'm hoping to be able to offer a cool prize or two... or three... to get people excited about playing competitively and I plan to kick off a wider promotion for the game at that time.
Until then, this is a good chance to continue playing, developing your strategies that will allow you to dominate during the weeks ahead. If you have friends that you'd like to see involved in April's contest, by all means let them know about the game right now so that they can get comfortable with how things work. I do need people to continue playing so that I can add gear and make sure that it's working properly and not unexpectedly breaking the gameplay by overpowering any class on a consistent basis.
Thanks for your ongoing support as we enter the home stretch, and hopefully we can all make HGWars a success going forward!




zippdementia Mar 19, 2009
EmP Staff Mar 19, 2009
You're just a sore loser.
wolfqueen001 Mar 19, 2009
Anyway, I hope you don't base the tournament winner on battle victories or something (when this comes), because EmP attacked me like four times this afternoon, lost three times and none of those losses were added to his battle loss count. It was at 10 when he attacked; it remained at 10 afterwards. Now he's at 12, but I assume that has to do with activity after I left (he didn't attack me again after that).
honestgamer Blogger Mar 19, 2009
I'm pretty sure that the battle system only counts fatalities as a win (or loss).
wolfqueen001 Mar 20, 2009
Using the leader boards is a good way to determine the winner of a tournament, though. Should make things interesting.
EDIT: Hm... I just attacked EmP out of revenge and lost once (I misssed, bastard), and it didn't count that against me, either. Though when I killed him next round, it counted against him.
zigfried Mar 21, 2009
EDIT: the only way I could level was to spend some HG points, which I did so that I could attack you again. (healing was taking too long) BWAHAHA
//Zig
zigfried Mar 21, 2009
I wasn't in a fight, so that's not what happened.
:(
//Zig
honestgamer Blogger Mar 21, 2009