Last night and this morning (they all blurred together for me), I got the last of the huge feature additions out of the way in HGWars.
It's now possible to buy weapons, armor, helmets, shields, boots and accessories. Or at any rate, it will be once I create the actual items. I've put the framework in place to easily do so, and I threw up a few pieces of equipment just for testing purposes (though they'll stay as the first available gear).
I also went through the battle page and added the digits into the scripts. I haven't been able to test much just yet, but as far as I can tell everything is working smoothly. Combined with mercenaries, gear should give the game that extra bit of depth and customization to make it feel more like a well-rounded experience.
At this point, I'm pleased to say that the game is almost done. I plan to add the 'Pray' feature in the near future, which will allow people to use HG Points for bonuses (I'm thinking that I will limit prayer to one use per 24-hour period to keep it from breaking the experience for others). I also have another secret feature in mind that some of you will probably stumble across soon. Otherwise, I can spend all of my time adding job listings, equipment listings and making small tweaks to streamline the interface (I hope to do so with 'Jobs' in the near future).
So all things considered, the game structure is about 90% complete and should reach the 100% mark as soon as (possibly) tomorrow. It's looking increasingly likely that we'll be able to start our first tournament on April 1st!




JANUS2 Mar 18, 2009
honestgamer Blogger Mar 18, 2009
For weapons and armor and such, the shop always tells you how much you gain or lose by buying a different item of each type.
The status screen is strictly for your base values.
espiga Mar 18, 2009
WIS 110+5 or something.
JANUS2 Mar 18, 2009
wolfqueen001 Mar 18, 2009