This post is me recruiting. If you use Facebook, you definitely should be playing the new browser-based game, Mafia Wars. It's a lot of fun. I'm fairly addicted and I could really use some friends in-game to make my mafia more powerful. If you want to join, you'll first need to add me as a friend on Facebook. You can find my profile here.
Once you've added me, then I will confirm the addition sometime shortly thereafter. You should next click to play Mafia Wars. There's are links from my profile page. There, you can invite me to join your mafia, or I will invite you.
In-game, more mafia members is beneficial in a whole host of different ways, so I'm really hoping that several of you see fit to join and play.
This is as good a place as any to announce that I'm working on my own browser-based game, after years of thinking about doing it again. I had done so once before and it was pretty cool, but this is a more sustained effort. I am working on a guide for IGN now, but when that is concluded I'll resume work on the game. It's already coming along nicely and I am hopeful that it'll turn into something really cool, as I've discussed on the forums. If you want to play an extremely early version and just mess around, you'll find it at:
http://www.honestgamers.com/hgwars
That's about it for my update. Now to get back to work on about 50 different things... Ugh!




hmd Mar 11, 2009
espiga Mar 11, 2009
zigfried Mar 11, 2009
//Zig
wolfqueen001 Mar 11, 2009
But this HG browser MMO you created is pretty cool. I can't imagine how awesome it'll be when it's fully made.
Suskie Mar 11, 2009
But yeah, there's definitely a glitch that just randomly deletes your money every once in a job when you do a job. Not that money seems to serve any purpose anyway...
espiga Mar 11, 2009
1. Make every level up give stats based on the class, with the upgrades serving as a sort of bonus. My Lv. 10 Mage attacked georox, who was a good 60 levels higher at the time, and killed him in one hit, earning me around 100,000 Gold. Now, while I'm not complaining, it seems a little absurd that a piddly Lv. 10 mage would stand a chance against a 70-something Thief, which also brings me to my next suggestion:
2. It may not be the most realistic way to do things, but implementing a system where you can't attack someone outside of a certain level range may make the battles more fun since you'd be fighting someone who can put up a good fight. At the moment it just seems like a few people are just going around one-shotting everyone that appears in their Attack list. (myself included)
3. Possibly some kind of a cap on the amount of Energy one person can gain, or not restoring energy to max upon level up. There's one account there (hi Suskie =3) who gained nearly 100 levels since I opened the browser, in what appears to be simply by buffing nothing but energy and spamming jobs to get the most efficient exp/Energy ratio, whereupon he levels up, restoring that assload of energy back to max... Because even though he's well over 150 levels above me, I can still kill him in one hit with a 40 dmg attack.
Just a few suggestions to help the balance of the game, which is currently broken in a hilarious way... Still, Venter, this brower game is fun =D
wolfqueen001 Mar 11, 2009
But it still does seem unbalanced, yeah. Especially with the energy trick. My class isn't specialized for that, so it's been kind of slow for me, but I'll be picking up shortly.
I will say that I don't even know what the point of half of these stats are. Like the Wisdom and resistance don't seem to serve any purpose. And I don't know what the difference between attack and strength is. These things might need looking at in future updates for this thing.
It is really cool, though.
espiga Mar 11, 2009
wolfqueen001 Mar 11, 2009
But then does that mean Attack is, well, attack and strength as defense for me and wisdom and resistance are the same for you respectively?
But yeah; that much is true. The bonuses aren't all that huge.
I think Luck affects how well you do at jobs. But that's it.
I have no idea what Guts is for... though I think it has to do with attacking people of higher levels or something.
Oh. And I noticed another glitch where the message box doesn't always display. Like I attahed georox and died, but the message describing the battle din't appear for whatever reason. I think this is kind of rare, though.
honestgamer Blogger Mar 11, 2009
The energy technique is intentional, since it forces the player to decide whether he wants a tough character at a lower level--but to take longer leveling up--or wants to level up quickly but be mincemeat at the hands of someone who levels more intelligently.
Stats such as LCK and AGL are already built in to impact things like success rate with jobs, chance of an opponent dropping extra gold in battle and so forth. More will follow as the game is developed. Balance is still very much up in the air and I'll work more to make tweaks as the other features come into play and the game is more well-rounded. When I'm able to resume actual development, it'll probably be a few weeks before I'm happy with the logic and stats that drive it and ready for open beta.
WQ, I just noticed the same glitch and it's one thing I will obviously need to fix.
Also, the Facebook game is free or I wouldn't be asking people to play it. It's free, fun and addictive!
espiga Mar 11, 2009
When you win a battle and you receive the message that gypsies stole half of your bonus loot, you only receive the half of the bonus loot, not the cash that you originally got for killing the victim.
Example: espiga mounted a vicious attack and dealt 24 damage to georox. Alas, brave georox was slain! espiga looted the corpse and skulked away with 470126 gold. espiga waged a successful war and was the victor. As a result, espiga walked away from the battle with 235063 additional gold!
After the battle, a wandering band of gypsies offers a place to sleep in comfort, plus delicious food. It turns out that the food was drugged, though. By the time anyone comes to, the gypsies have vanished... along with half the coins. What once was 235063 gold has now become 117531. Bummer!
Instead of receiving 587657 like the text implies, I only got the 117531. A bummer, indeed.
wolfqueen001 Mar 11, 2009
Did you encounter the money glitch yet, too? I've had that happen several times to me as well. Unless it's not a glitch....
And I'm assuming I was right about Guts, then, too?
Hhm... If the Facebook thing's free, I might look into it, then. I usually don't fool around Facebook, though, so I dunno how much of a help I'll be if I joined you.
espiga Mar 11, 2009
honestgamer Blogger Mar 11, 2009
espiga Mar 11, 2009
overdrive Staff Mar 12, 2009
EDIT: Hell, jeee-yaaahhhh!!!!! My L7 fighter just put L25 espiga in the casket garden!!!!!! Unfortunately, L40 honestgamer evaded my wrath and took some of the large sum of money I took from espiga's carcass.....but I'll take you down too....you S.O.B. But not now. I gotta get some sleep....
EDIT2: Okay, I'm really going to bed now, but I did want you to know that, yeah, there is a gold-stealing glitch. When I hit L9, I lost all my gold, so I had to kill espiga for the third time to get 59000 of that 120-some thousand back. If my character could kill yours, HG, you'd be dead, but....NOOOOO....I'm 0-for-3 in attempts on your life. Tomorrow, that will change....
wolfqueen001 Mar 12, 2009
EDIT: Nice job on modifying the properties thing, too. There's a cap too how much you can buy and they cost more as you buy more, too. I've already purchased all the real estate I can for now (plus some extra from when it was infinite =D). Georox has a lot of money. I took like 13 million... omre than once!
overdrive Staff Mar 12, 2009
honestgamer Blogger Mar 12, 2009
And yeah, I stayed up until almost 5AM tweaking the property settings so that there would be limits. I still think that there's a little too much earning potential with property so I will drop it down a bit more for the higher properties, now that there's a limit on the lower ones. It's a constant balance thing, but I'm getting closer to a level that I feel is right for the game.
One of the next things I'm hoping to add is the ability to build a fortress. The way it would work is that you first have to buy the property for the desired type of fortress. Then you can buy the fortress, which consumes a property and prevents you from gaining revenue on that piece of property. However, a fortress allows you to recruit more mercenaries, with your limit depending on which fortress you have. To build one fortress, you would have needed to build the one before it and so forth. That's the plan, anyway. It'll give people other things to spend money on and fortresses will boost your defense in battle as well, I'm thinking.
overdrive Staff Mar 12, 2009
That made me said, as I'm looking at WQ as sort of this site's version of those Gold Golems in Dragon Warrior. I can kill her.....and she gives out a lot of cashola!
honestgamer Blogger Mar 12, 2009
espiga Mar 12, 2009
wolfqueen001 Mar 12, 2009
I think something that allows us to see who's attacking us will help instead of just seeing one moment that our health and some money vanished. Something like "You were attacked by xxx, you lost xxx" or something. Though I can see that getting a bit out of hand with how easy it is to attack people. Hm...
Anyway, I like the fortress idea. I don't know anything about recruiting mercenaries, though. But I'm guessing that's something you haven't coded yet.
EDIT: Yeah - something like what espiga said.
honestgamer Blogger Mar 12, 2009
espiga Mar 12, 2009
overdrive Staff Mar 12, 2009
espiga Mar 12, 2009
espiga mounted a vicious attack and dealt 59 damage to espiga. Alas, brave espiga was slain! espiga looted the corpse and skulked away with 1191021 gold.
wolfqueen001 Mar 12, 2009
I don't know if that shoutbox idea will work, though. It seems to me that the people tend to be around "all" the time, as long as they're uninjured... Like EmP had cropped up a few times when I knew he was away (unless he really wasn't), so I'm not sure if that'll be a reliable system if the people aren't actually there to see it at that time.
I could be wrong about this, though; it's really hard to tell the activity thing when so much goes into whether people are visible or not, though my main support for this argument is that you still accrue inome every minute despite not being logged in. Unless that's just people attacking me and me reeiving the proceedings if they fail, but... part of me doesn't think so.
EDIT: and I've just seen Will on the game... even though he's currently away on AIM.
EDIT 2: I just lost all my money again due to the glitch (it happened while I was working, and no one was on to attack I don't think). Sorry OD - I am no longer a huge cash monster with which to draw millions and millions of dollars. But I will be again shortly!
Also, that update window is very handy.
espiga Mar 12, 2009
overdrive Staff Mar 12, 2009