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JoeTheDestroyer's Xenoblade Chronicles: Definitive Edition review

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Rob Hamilton Staff Jun 20, 2023
Oh yeah, Satori Swamp at night is awesome as hell, both visually and musically. With the one minor caveat that if you're just getting there, you're going to want to sit in a safe spot to look and listen because if memory serves, the opposition goes up a LOT of levels when the sun goes down in that area. I'm not sure how many are actually aggressive at that time, but I do know that when I'm L15 or L20 or whatever and I see stuff with a skull or whatever they used to denote stuff you better not fight, I don't make much of an effort to see if they're aggressive or not.

That game was really memorable. Might have been the last modern JRPG I truly loved. Such a huge world with so many things to do and places to explore. And it kept opening up. There I was, about to go after the final enemies and instead, I was grinding levels to explore the back rooms of that early-game cave. And then finding out that fighting a bunch of stuff L90+ was a good way to make it so the final bosses could barely scratch me.

And, as a guy who doesn't like spiders, I really appreciated the way that two different spider optional bosses came at you in the form of jump scares. The one early on where you find some ruins at a dead end and one suddenly scales the cliff and attacks. And the one in a cave of some sort where you slide over a gap onto a ledge, look left and see one barreling down on you.
I'm not afraid to die because I am invincible
Viva la muerte, that's my goddamn principle

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