Sorry mate, I feel this one loses a bit of credibility at this line:
"Yes, I could spend them to make a building, which normally takes an hour to upgrade, upgrade instantly, but why would I want to?"
You go on to talk about building time is inherent in building games. That's true, but I'm used to RTS's where that's mostly a strategy thing. A barracks in Starcraft might take 45 seconds to build yes but that's a more compressed passage of time. A lot can happen in those 45 seconds.
Instead, I marked this one as "Not interested" on steam when I read about the paywalls which do have some merit. If I see some facebook-ified game, I avoid it. I don't like playing a game for thirty minutes and then having a whole upgrade system built around "Okay these upgrades will be ready for you in... three hours!" Indeed, that's where the paywall term comes from. Give money to skip. That's what it is.
It's nice that you've played this for 'weeks' and 'earned' all the premium currency, but that mostly speaks to your patience rather than the game's faults. The problem is still there.
"Yes, I could spend them to make a building, which normally takes an hour to upgrade, upgrade instantly, but why would I want to?"
You go on to talk about building time is inherent in building games. That's true, but I'm used to RTS's where that's mostly a strategy thing. A barracks in Starcraft might take 45 seconds to build yes but that's a more compressed passage of time. A lot can happen in those 45 seconds.
Instead, I marked this one as "Not interested" on steam when I read about the paywalls which do have some merit. If I see some facebook-ified game, I avoid it. I don't like playing a game for thirty minutes and then having a whole upgrade system built around "Okay these upgrades will be ready for you in... three hours!" Indeed, that's where the paywall term comes from. Give money to skip. That's what it is.
It's nice that you've played this for 'weeks' and 'earned' all the premium currency, but that mostly speaks to your patience rather than the game's faults. The problem is still there.
