This was a very thorough analysis of Convoy's combat and how it compares/differs to FTL. I have to agree that it sort of comes down to an "apples and oranges" argument as to what you prefer, but I fully agree that the combat is the high point of Convoy and it is definitely better than FTL's combat in a heartbeat. However, the rest of the game (including its high reliance on RNG to resolve everything) is what really bugged me about it.
Case in point: Your confusion about the vehicle upgrades. It is, in fact, possible to get a game-breakingly powerful weapon very early on if you roll the dice right, whether by salvaging from an encounter or buying it from a camp, and doing so will solidify your chances of winning for that particular playthrough. However, if you're unlucky, you might discover that every camp on the map only offers crappy utility upgrades with no weapons available to purchase, and you may as well just restart the game right then and there.
All in all, it's a good game, but definitely has its share of problems.
Also, nice usage of the screenshots that I painstakingly took for my own review of this game. You're welcome.
Case in point: Your confusion about the vehicle upgrades. It is, in fact, possible to get a game-breakingly powerful weapon very early on if you roll the dice right, whether by salvaging from an encounter or buying it from a camp, and doing so will solidify your chances of winning for that particular playthrough. However, if you're unlucky, you might discover that every camp on the map only offers crappy utility upgrades with no weapons available to purchase, and you may as well just restart the game right then and there.
All in all, it's a good game, but definitely has its share of problems.
Also, nice usage of the screenshots that I painstakingly took for my own review of this game. You're welcome.
placid like acid

