Jason, this is a well written review as always, but I find myself disagreeing with, well... nearly everything.
One of your complaints is the arbitrary 'jump around the globe' storytelling style, which I agree, has become quite tiresome on the whole. But this is something that literally every such game does, and some in more ridiculous fashion than demonstrated here.
You mention that the game’s inspiration is Modern Warfare 3; I would have thought that a more obvious inspiration was the preceding game in this same series. I see little inspiration from MW3 at all. In Warfighter, there’s nothing akin to the preposterous, cataclysmic scope of the goings-on in Infinity Ward’s title. We’re simply tasked with a handful of black ops missions to complete in the shadows. That’s nothing close to Russia blowing up all of Europe.
The complaint about the sniping level might have been the strangest one of all. I think the character who lies down beside you and spots for you actually tells you about adjusting your trajectory for drop off. The sequence begins with enemies who are in the foreground, and challenges you to shoot guys farther and farther away. The idea is that you have to become better at dropping shots as you get closer to finishing the mission. That things get tense and time sensitive toward the end is an improvement over samey sniper sequences in most games where enemies can be dispatched at our leisure since we’re safely camping.
Finally, you suggest that the characters are not memorable; I’d say that they are the most memorable group I’ve encountered in a long time in an FPS. They talk tough and joke around… I’m not sure if that was derision? Ghost of MW2 fame managed quite a following based on, well… how cool his balaclava is. I won’t pretend that Warfighter delves deep into the real lives of the operators; but that it delves at all is a step up from nearly every other such game. Do we know more about Roach? Or MacTavish?
I apologize for the confrontational style of this feedback; I’m wondering though, if you’re just tired of FPS games and found difficulty putting into words actual, valid criticisms to justify your current ennui.
One of your complaints is the arbitrary 'jump around the globe' storytelling style, which I agree, has become quite tiresome on the whole. But this is something that literally every such game does, and some in more ridiculous fashion than demonstrated here.
You mention that the game’s inspiration is Modern Warfare 3; I would have thought that a more obvious inspiration was the preceding game in this same series. I see little inspiration from MW3 at all. In Warfighter, there’s nothing akin to the preposterous, cataclysmic scope of the goings-on in Infinity Ward’s title. We’re simply tasked with a handful of black ops missions to complete in the shadows. That’s nothing close to Russia blowing up all of Europe.
The complaint about the sniping level might have been the strangest one of all. I think the character who lies down beside you and spots for you actually tells you about adjusting your trajectory for drop off. The sequence begins with enemies who are in the foreground, and challenges you to shoot guys farther and farther away. The idea is that you have to become better at dropping shots as you get closer to finishing the mission. That things get tense and time sensitive toward the end is an improvement over samey sniper sequences in most games where enemies can be dispatched at our leisure since we’re safely camping.
Finally, you suggest that the characters are not memorable; I’d say that they are the most memorable group I’ve encountered in a long time in an FPS. They talk tough and joke around… I’m not sure if that was derision? Ghost of MW2 fame managed quite a following based on, well… how cool his balaclava is. I won’t pretend that Warfighter delves deep into the real lives of the operators; but that it delves at all is a step up from nearly every other such game. Do we know more about Roach? Or MacTavish?
I apologize for the confrontational style of this feedback; I’m wondering though, if you’re just tired of FPS games and found difficulty putting into words actual, valid criticisms to justify your current ennui.
I don't have to prove I'm refined - that's what makes me refined!
