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wolfqueen001's Metal Gear Solid 2: Sons of Liberty review

Feedback on wolfqueen001's Metal Gear Solid 2: Sons of Liberty review. 3 replies.

Greg Knoll Jul 8, 2010
Loved this review, Furry. Every little interest and nit-pick I had about MGS 2 you went over and this one showed a lot of personality.

There was only one thing that I kind of had an issue with:

Killing the patrolmen is much easier than continuously dodging them because once they’re dead, they stay dead a long while.

I know what you're saying here, and I'm sure a lot of other people do as well, but it just sounds strange. In some strange way, it could be taken as a joke, but from what I can tell it's in reference to respawning enemies.

Otherwise, well done.
If I Offended You, You Needed It.
Wolf Queen Jul 11, 2010 edited
Yeah. I was referring to the fact that, unlike the first one, these guys don't respawn as soon as you leave a room. They still do respawn, though, so I guess I had a little trouble phrasing that concept. But you gave me an idea how to change it, which I'll do after the TT results come in.

Thanks for the feedback! I'm glad you liked it.
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will
Peter Butter Freelancer Jul 11, 2010
I wouldn't know where to begin tackling the story of this...this....*sigh* this game. You're braver than I.
"Deep in the earth I faced a fight that I could never win. The blameless and the base destroyed, and all that might have been. -- GK"
Wolf Queen Jul 12, 2010
haha. Thanks. Yeah, the story is pretty terrible. I just did it the best way I could think of.
[Eating EmP's brain] probably isn't a good idea. I mean... He's British, which means his brain's wired for PAL and your eyes are NTSC. - Will

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