I'm glad you didn't use the lazy old "more like an expansion pack than a sequel" routine here; that's a phrase I've already seen in several reviews for this game alone, and it's one I'm frankly sick of. I like the conclusion you came to about BioShock working better as a standalone game, and that a multiplayer expansion was really all it needed. I liked the game more than you did, but while I'm seeing some improvements most people apparently aren't, I agree that it by and large does nothing for the franchise, at least until the end, like you said. Good review, overall.
Myself... honestly, the fact that you can now turn off vita chambers and dual-wield weapons and plasmids has really made the combat more enjoyable for me. It's still got a lot of the same problems the first one had (namely the awful pacing), but the underwhelming plot and recycled environments are canceled out by the entertaining combat, in my mind. If these tiny adjustments had been made for the first BioShock, it would have been a much better game.
Although I hear the people would played it on PS3 had the option to turn vita chambers off. Lucky them.
Myself... honestly, the fact that you can now turn off vita chambers and dual-wield weapons and plasmids has really made the combat more enjoyable for me. It's still got a lot of the same problems the first one had (namely the awful pacing), but the underwhelming plot and recycled environments are canceled out by the entertaining combat, in my mind. If these tiny adjustments had been made for the first BioShock, it would have been a much better game.
Although I hear the people would played it on PS3 had the option to turn vita chambers off. Lucky them.
You exist because we allow it. And you will end because we demand it.
