MoreHonestGamer, I think the fact that you pulled so many quotes from Zig's review as examples of "masked positives followed by petty negatives" is way more anal than anything in the review itself. I think the fact that you insist that the positives are "masked" indicates that you have an ulterior motive. I think the fact that you've pulled examples that don't even apply to your formula indicate that you're desperately stretching for "evidence" here.
Positive and negative statements are intertwined because that's how you describe something with both positive and negative aspects. It may be difficult to for you to see since you probably have some kind of agenda, but as someone who has never played Uncharted 2 and barely paid any attention to its pre-release press, every single quote you've pulled from Zig's review of a "masked" positive seems like the kind of writing you would expect from an 8/10 review, so your entire effort looks ridiculous. I guarantee you that if you read 8/10 reviews from GameSpot or IGN you will find plenty of statements intertwining positives and negatives as found in Zig's review. Some of the quotes you pulled are so legitimate that it really makes me wonder what's really going on in your head, like this one:
"The insanity almost felt like a high-budget Power Stone, although I know that feeling will fade once everyone becomes more familiar with the maps. Money earned during multiplayer can be spent on single-player tweaks such as unlimited ammo; ***** I just wish I could play locally with a friend (Uncharted 2's multiplayer is online only)."
It only seems to indicate that you think the negatives shouldn't be there at all because you think this game deserves better than an 8/10. In short, I think your post is just a pretentiously intellectualized version of all the idiots saying "how the fuck could you give this game a lower than a 9/10?" It's all very suggestive of how the majority of the gaming public is not only not in favor of honest criticism, but actively against it and more interested in making the world conform to popular consensus.
Also, I think the first game to use a cover system was WinBack -- but WinBack sucked ass and nobody played it. Manhunt also had one, but it was secondary to its stealth melee, and Manhunt wasn't incredibly popular. Gears of War popularized it, and it is the game that developers steal the cover system from.
Positive and negative statements are intertwined because that's how you describe something with both positive and negative aspects. It may be difficult to for you to see since you probably have some kind of agenda, but as someone who has never played Uncharted 2 and barely paid any attention to its pre-release press, every single quote you've pulled from Zig's review of a "masked" positive seems like the kind of writing you would expect from an 8/10 review, so your entire effort looks ridiculous. I guarantee you that if you read 8/10 reviews from GameSpot or IGN you will find plenty of statements intertwining positives and negatives as found in Zig's review. Some of the quotes you pulled are so legitimate that it really makes me wonder what's really going on in your head, like this one:
"The insanity almost felt like a high-budget Power Stone, although I know that feeling will fade once everyone becomes more familiar with the maps. Money earned during multiplayer can be spent on single-player tweaks such as unlimited ammo; ***** I just wish I could play locally with a friend (Uncharted 2's multiplayer is online only)."
It only seems to indicate that you think the negatives shouldn't be there at all because you think this game deserves better than an 8/10. In short, I think your post is just a pretentiously intellectualized version of all the idiots saying "how the fuck could you give this game a lower than a 9/10?" It's all very suggestive of how the majority of the gaming public is not only not in favor of honest criticism, but actively against it and more interested in making the world conform to popular consensus.
Also, I think the first game to use a cover system was WinBack -- but WinBack sucked ass and nobody played it. Manhunt also had one, but it was secondary to its stealth melee, and Manhunt wasn't incredibly popular. Gears of War popularized it, and it is the game that developers steal the cover system from.
