I downloaded it when it became available on Xbox 360, and completed the main game in under 2 hours. I haven't been compelled to return to it since. It just felt like they were beating a dead horse at this point, because the Robot Master stage designs were easy to navigate, most Robot Masters were pretty lame, challenge-wise (I never even used a powerup!), and half the music was garbage and forgettable. The sad thing about that last part is that it was a combined effort by composers that worked on the previous Mega Man games. The Wily stages were the only challenging and enjoyable aspect about the main game, and even then, it came off pretty lazy. Fighting past Robot Masters could have been cool, but they managed lame it up by making you fight floating, spiked boxes that just happened to have their abilities. Hell, Mega Man 3 at least gave you a robot to fight against when this happened!
Yeah, there's a Hard mode, challenges, and tough achievements, but they feel tacked on to make the main game appear like it has depth.



randxian Apr 3, 2010
And the whole Wily is now a good guy thing - They tried that in Mega Man 3. Are Light and the good guys really that stupid? How many chances are they going to give Wily? How many times is he going to be the main villain? When will they finally connect this series to the X series?
Capcom just keeps stringing us along. Frankly, I've had enough.
dementedhut Blogger Apr 3, 2010
Also, you do get the ability to slide while playing Proto Man (don't remember about charging weapon, and too lazy to look). I thought it was stupid that you had to pay for him in MM9, however. You get him from the start in MM10.
honestgamer Staff Apr 3, 2010
randxian Apr 3, 2010
It's not a big deal to me, but if we as critics are going to kick some game in their electronic nuts for having a bad or cliched story, then shouldn't that apply across the board?
I don't see why some games get a free pass for having a plot and timeline completely out of sorts, yet other games are burnt at the stake. To me, genre shouldn't matter. If this is something that a game needs, then it should apply across the board.
espiga Apr 3, 2010
However, there are games in which the plot takes a very central role... And it's laughable, at best. These are the games that deserve to be smacked down for their plots. Rockman never tries to let the story take center stage and especially in the case of RM9 and RM10, the story seems to be there simply to remind us of those campy NES days.
zippdementia Apr 4, 2010
I mean, I love the original Mega Man games. But I have to say that Mega Man X has a bad-ass story and does something with the character that is undeniably cool.
With all the hints they dropped in Mega Man 7 and 8 about how the games might end up connecting, it just seems unfair to not go ahead and do it.
dementedhut Blogger Apr 4, 2010
Or pull a Star Trek.
zippdementia Apr 4, 2010
And honestly, that would be fine with me. Capcom fans have never deserved, nor gotten, anything more than that.