I traded in 7 games to afford it, and waited 45 minutes in the rain to get it at midnight. So far, it's totally worth it. A lot of things--like the freedom allowed in combos and the brutality--I've already mentioned in my preview but there are so many other aspects I didn't get a chance to see that I'm loving now, like the tower, story mode and mini-games.
I'm starting to believe they've done this one right, and I don't imagine they'll screw it up. It's been a while since I wrote a fighting review but I'm thinking this one may end up being one of my best.
The rest of my opinion will be saved for that, for now though a list:
Favorites so far - Scorpion, Kitana, Sub-Zero, Sonya, Nightwolf and Ermac.
Their lead singer, Stu Block, is the new frontman for Iced Earth. He can definitely sing but I'm curious to see how he's going to do. I don't think they'll ever fill Barlow's shoes but this guy may actually get close.


radicaldreamer Apr 19, 2011
darketernal Apr 19, 2011
Really, fighting games are the only reason why I would consider buying a console, there are some awesome games out there that will never see the light of day on the PC.
honestgamer Staff Apr 19, 2011
Masters Staff Apr 19, 2011
True Blogger Apr 19, 2011
Also, Goro is a mother fucker.
Masters Staff Apr 19, 2011
True Blogger Apr 19, 2011
No! I don't even want to think about it.
dementedhut Apr 19, 2011
I know exactly what you're thinking about!
... r... right? >__>
joseph_valencia Apr 19, 2011
JoeTheDestroyer Staff Apr 19, 2011
True Blogger Apr 19, 2011
TheMirai Apr 19, 2011
honestgamer Staff Apr 19, 2011
True Blogger Apr 19, 2011
Twenty years ago, arcades all around the U.S. saw an unprecedented surge, the event spear-headed by two extraordinary titles on opposite sides of the spectrum. Prior to that, the genre was practically unheard of but their success would ignite a wave of copy-cats and mock-ups. Yet those two games—for years—would remain on top, relentlessly contending for ultimate supremacy. Technical players flocked to Street Fighter II for its flawless mechanics and incredible design, casual players poured quarters into Mortal Kombat for its simple structure and shock value. Regardless of which side you chose, there’s no arguing that these two titles shoved the fighting genre into the spotlight for many years to come.
Then, they simply faded away into obscurity…
Both marred by sequels and spin-offs that strayed too far from the original magic, a lack of effort and a drought of new ideas. When hope seemed all but lost, Capcom reemerged almost two decades later with the straight-forward, redesigned Street Fighter IV. And as it had in the 90’s, the franchise blazed a trail, bringing fighting games brand new life and giving players something to be excited about. It was almost inevitable that Mortal Kombat would soon follow. Yet many—I included—had lost faith in the long-running series. Years of watching it drift aimlessly away from its starting point will do that and I worried that this so-called reboot would fade even further, that Netherrealm would drive the series even further into the abyss by going bigger and bolder in order to contend.
Not surprisingly, they did. It was, though, something I never saw coming and an idea that works flawlessly in nearly every aspect: simplicity.
Perhaps following the example set by Street Fighter IV, Mortal Kombat chisels away the past fifteen years, focusing solely on the original aspects that made the first title so phenomenal and bringing it back to what it used to be. Violence and carnage the driving force. Fatalities are no longer watered-down, almost peaceful antics in an effort to appeal to the masses; rather, I believe they were designed to make said masses puke. Each was more gruesome than the next. I thought I had seen the worst of them when Kratos shoved his opponent down to their knees, plunged the Blade of Olympus through their back, out their stomach and yanked up, splitting his victim in half from stomach to head. That of course was before Kung Lao. He slammed Scorpion onto his back, hurled his hat into the ground and sent it spinning like a razor-sharp table saw, then proceeded to grab Scorpion by the ankles and drag him crotch first into the rotating blade. When it was all over, Scorpion was ripped in half like a sheet of paper, his two sides tossed carelessly away.
It was the most violent thing I’d ever seen in a video game and it was only the beginning. Netherrealm has made Mortal Kombat utterly relentless when it comes to shock. Prior sequels had only fleeting moments of gore to be found at the end of matches. By introducing the X-Ray attacks, each battle is saturated with sickening CGI. Baraka’s blades are shoved into throats and eyeballs, Sub-Zero’s frozen grip used to ice over and crush a stomach, Jade’s staff slamming into spines. All of this, mind you, is entirely visible, skin becomes transparent so that you can see skulls turn to powder, rib cages crumble and muscles seize up and strain. All of these are universal and done simply with one combination.
I want to play around more, finish story mode and see a few more character's endings, maybe try some online battles but I don't see why this can't be up tomorrow or even the next day. A shame I can't enter it into a contest.
Masters Staff Apr 20, 2011
Why all the bold? Are those your words, or a quote from somewhere?
True Blogger Apr 20, 2011
I have a couple other MK reviews on here, so I'll sign up for that contest.