So: it doesn't crash anywhere near as badly as I was fearing. It gets silly, yes, but not horrific. Still reasonable, as far as games go. Just not as nice as it once was.
And there are still some really nice sequences, right up to the end. I agree with Zipp: the Lucas/Carla rumpy-pumpy scene was more gratuitous than it needed to be. Digitised nipples are rarely necessary. But it was still quite a sweet scene, particularly considering the antagonism before.
Quite a skip between the theme park and the next bit, though, wasn't it? Would have been nice if the game had the courtesy to explain that MONTHS HAVE PASSED.
It stays in the 6-7 region, I think. I'm not bothered too much by the increasingly Dan Brown plot. The game's just fundamentally flawed. The "game" bit isn't coherent enough. It can't decide what it wants to be - something Nomad Soul suffered rottenly from as well. You get the sense that Cage's games are all about the world, the story and the characters, rather than what you actually do. So Nomad Soul became a wonderful, vibrant virtual universe, that tried to throw adventure, RPG and FPS into the mix at random. Fahrenheit tries to do adventure, stealth and, um, Guitar Hero. I quite like what it's trying to achieve - a total interactive movie - but, in a sense, I think it needed to stick to one thing. Either go pointy-clicky, or rhythm-action. Not both. And definitely not stealth. Those two levels were awful.
A really fascinating, though not entirely successful, experiment.


zippdementia May 6, 2009
And, yeah, totally with you on the theme park jump. It took me a while to figure out what was going on. It feels like there should've been a trilogy of games, the first ending around the theme park, the second covering the four months and introducing all the conspiracies, and the third game finishing up with the Matrix powers that it seems obsessed with.
darketernal May 6, 2009