The 2D space shoot-em-up genre has been dying an excruciatingly slow death for perhaps two decades now; only diehard collectors of the niche bullet hell subgenre have kept the modern shmup on life support. As a fan then, it’s always a win to see one -- especially one that’s not of the bullet hell variety -- come down the pike. And yet, when a genre is so fundamentally simplistic, when it’s been around so long, and has seen so many soulless forays through the years, even a fan can appreciate the whys of the genre’s mortality. How many times can you go to the well with a lone pilot facing down the invading, malevolent alien hordes? How many paths to the waterfall?
Sometimes the trick is just ramping up the production values and hoping that the layers of polish will act as a lubricant to help ease the game into the collective consciousness of an audience that is beyond jaded and indifferent. And sometimes the trick, is A Gimmick. The latter is the case with Dimension Drive. The Gimmick here, is that we have a vertical shooter played out on a split screen -- but both split screens belong to you, the single player. The Gimmick is that you must monitor the action on both sides; the side your ship is on, and the flip side where your ship is represented by a glowing magenta dot. If you run into danger on the left side, chances are, there’s a safe path on the right inviting you to teleport over.
More Reviews by Marc Golding [+]
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