This review is late.
Only some of that is because the rumours are true and I am indeed a lazy slacker. However, more of the delay comes from the fact that Loot Rascals plays dirty. It’s one of those rogue-like randomly-generated dungeon crawler affairs that seems to be in vogue right now, but it’s also cunningly addictive. It’s simple on paper: slog your way through five stages with increasing difficulty and destroy the time-warping inter-dimensional gum monster that lives in the planet’s core. Then rescue a giant robot head and go home. You know, that old chestnut. But the planet you crashed on has filled itself with weird, bloodthirsty monsters. They don’t want you to progress. They want you to die.
Their murderous desires will be fulfilled the vast majority of the time. There’s a whimsical air surrounding Loot Rascals, with its nonsensical plot, goofy, exaggerated cartoon art style and vibrant pastel colour scheme, but that makes it no less viciously homicidal. A small army of alien psychopaths bar your way, existing for the sole purpose of caving in your infant-headed astronaut protagonist’s face.
Luckily, you’re given plenty of tools to fight back. Rather than the genre norm of gaining equipment drops through victory, you instead build up a collection of cards to equip. Sometimes, these cards offer straight-forward bonuses like defence or attack boosts, but the better ones come with little extra quirks. Like being reversible so that you can swap out which field it boosts on the fly, or offering bonus perimeters. A card might be bolstered if it’s placed on an odd numbered inventory slot, or lose some of its own value if it’s positioned on the bottom row. It might even grant penalties if it’s the only type of card you have in your deck. Gaining and equipping cards is a constant (ahem) shuffle, as you try to arrange things so that the one that offers +2 to the card on the right perhaps annuls the negative bonus from the one which takes -1 from the card below.
Staff review by Gary Hartley (March 18, 2017)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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