I knew at an early age that I wanted to make a career out of writing about games, and now I have. You'll find most of my stuff right here on HonestGamers, of course, but don't be surprised if my name pops up elsewhere. Living out my dream keeps me very busy, and I wouldn't have it any other way!
I live in an apartment complex, but that hasn't stopped the neighbors from getting together for a garage sale. It's an odd sort of event, with people sitting at individual tables every few buildings or so, junk piled in short stacks and individually priced.
By which I naturally mean the amount of time that I have to go without a day off on my current work schedule. I'm working eight consecutive days. Worse, the four-hour shifts for which I was originally scheduled have now been turned into eight-hour shifts because the person doing the scheduling right now has very little experience in that capacity. However, it does mean more money that I can put toward my mountain of debt. I'm looking forward to maybe paying off state taxes--which were abnoromally vicious because I did a lot of freelance work in 2008 and Oregon likes to bone people who don't spend all their time working for the man--and even a small credit card or two. If I can get ahead of schedule on eliminating debts this summer, I'm more likely to survive this winter when income is
After some early afternoon fun wading in water at the ocean (sometimes it's really quite nice living within a quarter-mile of the Pacific Ocean), I spent the remainder of the afternoon continuing my campaign to post a bunch of screenshots on the site.
We're now nearing 40,000 posted screenshots, which is quite the handsome number and represents screens from a wide variety of games.
I hope to continue posting screens in the months ahead and working to expand the number on the site so that we don't leave any "major" games untouched. We've also been doing good for niche games right along, and I hope that can also continue.
Only on HonestGamers, now you can read all about the latest Wii sensation. It's called Proctology: The Game and it will own your ass!
The organic nature of the Internet means that links can come from anywhere and they can have an impact on things we do today, even if you've long since forgotten about them. Old social network profiles that you haven't used in years can still feed links to the sites that they link. Myspace accounts long since forgotten are still helping some sites to grow, still referring newcomers to services you once liked... or may still like.
Today is a Monday, which means the start of the 'real' week for me. I work on the site week-round, month-round and year-round, but Saturday and Sunday are slower days where most of my work is either coding projects or straight-up gaming (with dead space filled by AIM conversations with contributors and staff).
Monday, of course, represents the next flood of press e-mails. I'm subscribed to a lot of mailing lists from various game publishers and their PR firms, so I can count on something like 15 or 20 e-mails coming through from them on even a slow day (let alone Tuesdays and Thursdays, which are the busiest days of the week in PR land).
I hadn't checked it until just recently, so I didn't realize for a long time that the site's News Stories RSS feed has been broken. However, that lack of awareness on my part recently changed, since I'm looking into all possible ways to give exposure to our content, so I decided today that it was time to fix things.
The problem was actually easy to rectify... once I figured out what it was. It's that last part that gave me trouble. Basically, a lot of press releases include some unusual symbols, like the trademark symbol. These don't show properly in UTF-encoded XML, which spits out an error message when a feed is parsed and prevents it from updating with a lot of providers (including, for once, the usually not-so-picky Internet Explorer 7 and presumably 8).