Super Mario RPG: Legend of the Seven Stars |
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Reviewed by Rob Hamilton (February 22, 2013) Some of the things which make combat so easy also add to its charm, because they make fights far more interactive than one would expect from a turn-based RPG. While tapping the attack button at the proper time during a character's turn will essentially make every blow they land a critical hit, it also adds to the fun, as this is one game where you won't be mindlessly tapping the attack button. |
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Reviewed by Halon (November 28, 2007) Super Mario RPG: Legend of the Seven Stars was the first RPG I ever played and I couldn’t of asked for a better one. |
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Reviewed by lurkeratlarge (June 25, 2004) Depending on your sense of humor, the picture of Mario - Nintendo's mascot plumber - in an RPG can either be hysterical or terrifying, especially considering the track record of the company making it. Envision Mario delivering long, angsty monologues, or Bowser brainwashing Luigi into helping him kidnap Princess Toadstool. Perhaps, instead of dispatching enemies with the traditional bop of the head, Mario can swing a sword at thin air and watch a number pop above its head! |
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Reviewed by retro (November 01, 2003) Back in the blazingly arid days of the summer of '96 when the glorious Super Nintendo was reaching its end and the Nintendo 64 was right around the corner, Super Mario RPG showed its role-playing face to the world. |
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Reviewed by royalranger (Date unavailable) Some may have never thought it would happen. Some may have thought they would never see the day. But it happened. Nintendo and Square teamed up for the first time in an effort to co-create a game for the Super Nintendo Entertainment System. Combining Nintendo's great mascot with Square's great RPG-creating abilities, 1996 saw Mario in his first RPG, in the hit game Super Mario RPG. |
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