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Halon You've got to trust your instinct
And let go of regret
You've got to bet on yourself now star
'Cause that's your best bet

Here you will find random mostly music-related blog enteries. Enjoy (or not).

Title: Diablo III release date! (not really)
Posted: March 12, 2011 (08:14 PM)
Here’s something I found on my computer from early-mid 2009. Basically – after doing a good amount of research – a Diablo fan concluded that the release date for Diablo III is going to be 09/09/09. Obviously this person was way off considering it is 2011 and the game still doesn’t have a release date. The following is the original post from 2009 that wrongly predicted the release date . I just found the amount of work that went it to be quite amusing. It’s one of a few reasons why I prefer not to worry about such matters and just wait for them to naturally unfold.

--START--

Please, don't judge this before you read it through and think about it! I finally, after several months of extensive research have found the true secret that Diablo carries. Please bare with me.

Believe it or not but the secret of diablo 3 is within the Dol rune. By now, you are all probably thinking wtf this guy is trolling. But before you discredit me let me show to you this jaw-dropping truth. The stats of a Dol rune:

Weapons: Hit causes monster to flee 25%
Armor: Replenish Life +7
Helms: Replenish Life +7
Shield: Replenish Life +7

Some simple mathematics:
25x7x7x7 = 8575

Why Is this important you ask?

Well. In diablo 1, the lord of terror had PRECISLY 8,575 hit points. Are you getting scared? There's more

Note the stat on the dol rune that stands out the most, "Hit causes monster to flee 25%" Now, naturally this ONLY works on regular monsters but not bosses ... right?

That's were you are wrong. In diablo II "normal" difficulty has PRECISLY 34300 Hit points ( 8575 being exactly 25% of his health!)

What does this mean to us? Well, because of some glitch in the hardcoding of d2:lod this fact somehow allows you to surpasse the boundary of "hit causes monster to flee" not affecting bosses. In otherwords, because of this fault on behalf of the blizzard programmers aslong as you have a dol socketed into a weapon you can make diablo run away from you with each successfull hit. Ironic isn't it? The lord of terror, in TERROR. ( Some argue this was initially an intentional "easter-egg" the programmers added for a twist)

Okay... okay. After making you read all of this I won't disappoint you. There is indeed an even greater scandal revolving around the dol rune. One that will literally make you $!@% bricks after reading this. Let's move on!

Anagrams. Guess what? An anagram of "Dol" is Lod. Coincidence? Lod stands for Lord Of Destruction which is an expansion for diablo. An anagram of Lord Of Destruction is: consider fold trout.

Consider fold trout ...

For months these words echoed in my head and it wasn't untill tonight I realised what impact these words bare and I felt compelled to type out this thread and share it with you all.

I quote Merriam websters: Quote TROUT Middle English, from Old English trūht, from Late Latin trocta, tructa, a fish with sharp teeth, from Greek trŨktēs, literally, gnawer, from trŨgein to gnaw Please notice the word gnaw.

I knew I had seen this very word somewhere in the game before, but where? Gnaw Fold. It was a rare ring I had left in my stash since 1.07. According to recent databases, the prefix Gnaw and the suffix Fold no longer exist, however they did in 1.07. I was one of the lucky few to recieve this ring randomly from as far as my memory serves me, from the gidbin quest. Enough about the ring, let me explain to you all how this fits together... PERFECTLY.

Gnaw Fold - Unique ring stats:
Attack rating +25
Vitality +7
Life +7
Energy +7
Mana +7

Do you see the similarities yet? Well, if you don't than look back at are old friend the dol rune.

Quote The stats of a Dol rune:
Weapons: Hit causes monster to flee 25%
Armor: Replenish Life +7
Helms: Replenish Life +7
Shield: Replenish Life +7

Admit it, you are scared? This is where this little discovery takes a VERY, VERY awkward and interesting turn.

They're three difficulties on d2 'Normal', 'Nightmare' and 'Hell' In the "Hell" mode of diablo lod, diablo has a 0.05575% chance of dropping a Dol rune. Why Is this important? Apart from the scary number-patterns this tells us that JUST as with the dol rune glitch that allowed you to make diablo flee from you, here a very simliar glitch occurs. Once again, because of the "Sloppy Hardcoding" of D2 LOD (Mind, it was a rush job after the sky-rocketing sales of classic) whenever you kill diablo in hell with this ring in your ring slot the game crashes. I bet you all are thinking now, WOW what a waste of time! He made us read ALL of this to tell us that because of the incompetence of blizzard employee's the game crashes if you wear some really rare ring and just HAPPEN to get a dol rune drop for you. This is wrong. As you will find out in just a sec there is something special about this error message. It returns the following value to your screen: 64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39.

At first glace 64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39 seems completly random, just some error code right? This is where you are wrong, deeply wrong.

64 69 61 62 6c 6f 20 33 20 20 30 39 2f 30 39 2f 30 39 is hex for : Diablo 3 09/09/09. Don't believe me? Google ANY Hex translator and try it yourself.

From this ASTONISHING information I would like to conclude that based on my findings I believe (and believe all you others should acknowledge aswell) that diablo 3's official release date is 09/09/09.

DISCLAIMER: PLEASE, BEFORE FLAMING / DISAGREEING READ THROUGH THE WHOLE THREAD! YOU WILL SEE MY FINDINGS ARE FLAWLESS.

--END--
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Recent Contributions

Users with accounts on the HonestGamers site are able to contribute reviews and occasionally other types of content. Below, you'll find excerpts from as many as 20 of the most recent articles posted by Halon. Be sure to leave some feedback if you find anything interesting!

Type: Review
Game: Poker Night at the Inventory (Miscellaneous)
Posted: March 13, 2011 (07:12 PM)
In the end, Poker Night at the Inventory is nothing more than a promotion for Team Fortress 2 featuring a cheap poker game.

Type: Review
Game: Ikaruga (GameCube)
Posted: February 27, 2011 (03:38 PM)
I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames.

Type: Review
Game: Halo Zero (Miscellaneous)
Posted: February 27, 2011 (03:34 PM)
I remember on April Fools Day 2005 when Gamespot joked about Halo 3, stating that it's rumored to be a RTS. They probably didn't fool anyone, but it wasn't long before a Halo game that didn't stick to the series' traditional first-person view would be released. Although it was never “officially” released, Halo Zero quickly became one of the most popular Halo mods, despite being a 2D side-scroller similar to the Half-Life 2 mod: Codename: Gordon.
[reply][leave comment]

Type: Review
Game: VVVVVV (Miscellaneous)
Posted: January 08, 2011 (11:30 PM)
Although not an unusual game in any ways, VVVVVV is the exact opposite of our average perception of a game today. First of all it is called VVVVVV, which is pretty much the ideal title to name a game if you’re an indie developer looking to break into the gaming market. Its graphics are straight from the Commodore 64 era, dialogue is minimal, difficulty is intense, can be played with only three buttons, and features only one simple to understand gameplay element.
[reply][leave comment]

Type: Review
Game: New Super Mario Bros. (DS)
Posted: January 04, 2010 (12:33 AM)
With most modern games choosing to focus on today’s big trends, the occasional nostalgic title is (ironically) a breath of fresh air. It feels refreshing to have something that is not concerned with wowing you with cinematic presentation, providing a deep, complex story, and whatever other ideas and gimmicks the big games of today might contain.
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Type: Review
Game: Mega Man Soccer (SNES)
Posted: December 03, 2008 (09:57 AM)
When one used to think of a gaming franchise, such as Nintendo’s Super Mario Bros, chances are that the first things that will come into their mind is Mario’s adventures against Bowser. But now with all of the Mario games released not related to the original series, such as Super Mario Kart and Mario Golf, one might not necessarily think of those adventures, but of some other event that he participated in.
[reply][leave comment]

Type: Review
Game: Kirby's Dream Land 3 (SNES)
Posted: December 03, 2008 (09:56 AM)
Although not with plenty of flaws, Kirby Super Star was a giant step in the right direction. Having several moves at your disposal that varied with each power and combining multiple styles of gameplay was much better than the previous aging Kirby formula. The game was only slightly above average, but at least there seemed to be some life in the Kirby series.

Type: Review
Game: Out to Lunch (SNES)
Posted: December 03, 2008 (09:54 AM)
Although most of my gaming time is spent playing manly Xbox and PC titles, I have played several messed up games over the years. In the matter of fact The Lost Vikings, a puzzle game starring three goofy Viking misfits is one of my favorite SNES games. Marsupilami for the Sega Genesis is another weird game that I would’ve loved if it wasn’t for a few annoying problems. But these games are nothing compared to Out to Lunch, which is easily the weirdest game I’ve ever played....
[reply][leave comment]

Type: Review
Game: The Lost Vikings (SNES)
Posted: December 03, 2008 (09:53 AM)
Vikings were known for a lot of things such as farming, trading, and exploring, but the trait they are best known for was their brutality. They were fierce warriors that were feared by almost everyone due to their unpredictable raids and Pagan beliefs (the beliefs weren’t popular at the time in an almost entirely Christian Europe). Since videogames that contain a lot of hack and slash action always seemed to be selling very well, I am very surprised that there are very few games, if any that s...
[reply][leave comment]

Type: Review
Game: Daze Before Christmas (Genesis)
Posted: November 28, 2008 (05:48 PM)
After a long and busy day of Christmas shopping I was absolutely exhausted. I was running all over the place looking for everything that everyone wanted, so when I came hope I was broke, tired, and needed to relax. Naturally I decided to download (OMG ILLEGAL) Daze Before Christmas to hopefully keep my mind on the positive aspects of Christmas and why the holiday is so freakin’ great
[reply][leave comment]

Type: Review
Game: Tom Clancy's Splinter Cell: Pandora Tomorrow (Xbox)
Posted: November 26, 2008 (02:03 PM)
Tom Clancy’s Splinter Cell left me in awe. When it was released it was easily the best stealth game, and although it had a few shortcomings, its awesome aspects more than made up for them. The idea of stealth and using your environments had never been used this effectively, and I can still recall some of the awesome situations the game put you in. I remember creeping in the dark sewers trying to follow guards unaware of my presence, cutting through a courtyard filled with mines and sni...
[reply][leave comment]

Type: Review
Game: Rampage Through Time (PlayStation)
Posted: November 26, 2008 (02:01 PM)
Imagine controlling a giant mutant. You move carelessly from city to city, destroying buildings, eating people, and kicking over cars. The military and police department are both out to stop you, but you won’t let them stand in your way. You continue to “rampage” from city to city, causing as much chaos and destruction as possible with hopes of someday destroying the whole world.
[reply][leave comment]

Type: Review
Game: Radical Rex (Genesis)
Posted: November 26, 2008 (01:59 PM)
Why did the dinosaurs die out?
[reply][leave comment]

Type: Review
Game: The Legend of Zelda (NES)
Posted: November 15, 2008 (12:44 AM)
Over the years plenty of brilliant action adventure games have been released on several platforms. They have told great stories, taken the gamers to fascinating worlds, and provided some of the most entertaining gameplay found anywhere. With that being said, are these games true adventures? They certainly do not give the player total adventuring freedom and provide only a handful of options between scripted events. One cannot truly adventure when they are following a certain path with events...
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Type: Review
Game: S.T.A.L.K.E.R.: Shadow of Chernobyl (Miscellaneous)
Posted: July 27, 2008 (07:09 PM)
For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ...
[reply][leave comment]

Type: Review
Game: Metroid (NES)
Posted: May 03, 2008 (11:22 PM)
Although I have played many worse games, none have filled me with as much anger as Metroid. The idea of fighting in an alien world while finding hidden items and secrets is a great one that has influenced countless classics, but Metroid is certainly not one of them. Its world sucks you in and keeps you playing, no matter how bad it might get. You just cannot put it down, making it one of the most torturous gaming experiences available.
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Type: Review
Game: Star Voyager (NES)
Posted: January 04, 2008 (02:21 PM)
Shooters created during the 8-bit era had one thing in common – they were all primitive. Hell, even overhead shooters today can be considered primitive. Although they are generally challenging and might sometimes feature innovative and/or creative ideas, they all have a very simple concept – shoot everything that moves and don’t get shot while attempting to rack up the highest score possible. Some might contain power ups and other neat additions, but you can’t get a more basic premise then th...
[reply][leave comment]

Type: Review
Game: Twinkle Tale (Genesis)
Posted: November 28, 2007 (03:36 PM)
As I was making my way through Twinkle Tale, I was wondering why I play shooters. After all they aren’t the most appealing games. They are extremely basic, often very frustrating and repetitive (especially after spending hours on a single part), and nowhere near as technically advanced as the games that people play today. Yet we still play them. And in many ways they are more rewarding and ultimately more entertaining than anything else on the market, regardless of its graphics, re...
[reply][leave comment]

Type: Review
Game: The Legend of Zelda: Link's Awakening (Game Boy)
Posted: November 28, 2007 (03:35 PM)
I always thought that nerds on the Internet who wine “it’s all about the gameplay!” when their favorite game gets ripped on for some stupid gimmick or whatever were idiots. Obviously gameplay is the most important aspect of any game, but I would be damned if graphics, sound, replay value, etc don’t matter at all.
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Type: Review
Game: Super Mario Land (Game Boy)
Posted: November 28, 2007 (03:34 PM)
Besides not having color, one of the main reasons why I didn’t care for the Game Boy was because of its games. It had some solid titles, such as Bionic Commando, Castlevania, and Kirby’s Dream Land, but they were all watered-down ports of NES games. In the end most of the crap that came out for the Game Boy either sucked or was a port. This wasn’t the case with every game though. Two of the Game Boy’s few unique games were the well-known puzzler Tetris, and Super Mario Land, Mario’s first...
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