I'm not Aschultz, but I played that game back in the dark ages (assuming you mean the NES Willow).
1. Competent game in the Crystalis-style of Zelda clone (ie: you gain levels, unlike Zelda and true clones, where you power-up solely by finding stuff and beating bosses).
2. Neat aspect in that you would start out swinging the various swords slowly, but as you gained levels, you would swing them faster until it was lightning-quick (except for the one that ONLY worked on certain magic/undead foes...that always was slow).
3. The final few levels were painfully tedious to gain. It took 4EVAR.
4. The final boss required you to be L15 (of 16) to beat. If you wanted a margin for error, as far as missed magical attacks go, you better be 16.
FINALE: It was a quality game ruined by a poor ending, as you had to kill a lot of time leveling up to beat the final boss (or bosses, as I recall General Kael...or whatever Skeletor-dude was called...being BROO-TALL with his attacks).
I've played through both of the games and enjoyed them both. I own the NES version of Willow and I've played through the arcade one twice with the intention of reviewing it, but I never actually did. Back in the day (way, way, way back in the day), I even wrote some fan fiction based on the NES version. The arcade version is a decent platformer, fairly typical of Capcom stuff at the time but not a stunner in any real way. Still... quite fun. The NES one is awesome, moreso than Overdrive suggests (in my opinion).
I was interested ever since I read an article about it a long time ago in a Nintendo Power. It seemed to me, as a child, to take the world of the film and drastically expand it into what looked like an awesome game.
I'm not sure it would be enjoyable today, but I've always wanted someone here to review it.
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overdrive Staff Jul 13, 2010
1. Competent game in the Crystalis-style of Zelda clone (ie: you gain levels, unlike Zelda and true clones, where you power-up solely by finding stuff and beating bosses).
2. Neat aspect in that you would start out swinging the various swords slowly, but as you gained levels, you would swing them faster until it was lightning-quick (except for the one that ONLY worked on certain magic/undead foes...that always was slow).
3. The final few levels were painfully tedious to gain. It took 4EVAR.
4. The final boss required you to be L15 (of 16) to beat. If you wanted a margin for error, as far as missed magical attacks go, you better be 16.
FINALE: It was a quality game ruined by a poor ending, as you had to kill a lot of time leveling up to beat the final boss (or bosses, as I recall General Kael...or whatever Skeletor-dude was called...being BROO-TALL with his attacks).
honestgamer Staff Jul 13, 2010
zippdementia Blogger Jul 13, 2010
I'm not sure it would be enjoyable today, but I've always wanted someone here to review it.