I'm playing Metal Gear Solid 4 for the second time and actually enjoying it. A lot.
The change of heart is due to many reasons. One, I'm playing it for the first time on an HDTV which makes a huge difference in terms of immersion (which is one reason I didn't mention graphics in my original review). It also helps the gameplay, because it's damn near impossible, on an SDTV, to tell what's going on with all the tiny symbols and little HUDS that pop up all over the place.
Another thing that affected this was the fact that I just got done playing, in a row, every Metal Gear game (excluding the handhelds). I went from Metal Gear on the MSX straight through to 4, with the order kind've mixed around a bit. By the time I've gotten to 4, I'm ready for something a little different than the usual sneaking stuff. And MGS4 does give that.
I know that this is a complete turn around from my original review, but then you have to take into account how this game was presented at the time. It was the culmination of a series that was based on sneaking and stealth... plus it had been a fair number of years since the last game had come out. There was a lot of anticipation on the part of long time fans for a return to the old style of MGS.
Another thing that's helping a lot is that I'm skipping most of the Codec conversations, or at least tapping through them rather than listening to them. It's incredible how fast my enjoyment of the game drops when I start listening to those conversations. I can't even pinpoint why, except that they break up the action and tension of the game for no good reason.
One thing that hasn't changed is my absolute dislike of the fart humour that is liberally sprinkled throughout the piece, not to mention some of the more ridiculous "plot twists." Loooong cut scenes where no one does anything also still make me want to play something else (Drebin's scenes are the best example of this).
Anyway, I'll have to get further. It's been so long since I last played that I don't even remember what happens in the later chapters. I've also yet to fight the first boss, Laughing Octopus, and I seem to remember being disappointed by that fight. While I doubt that I'll have a major turn around and call this my favorite game of all time, I am pleased that I'm enjoying it and want to take the time to explore it's little gameplay intricacies.


overdrive Staff Jun 9, 2011
It was really, really nice to not have to stand up constantly so I could read stuff on the screen while playing games with text-heavy menus like Dragon Age Origins and the like. Hell, I was playing Infinite Undiscovery at the time and I needed to lean forward and squint just to see how much health I had. That is not good.
SamildanachEmrys Jun 9, 2011
zippdementia Blogger Jun 9, 2011
I half expected Otacon to say something, back in the day, about my SDTV over Codec. I remember Campbell and Mei Ling making fun of my mono-TV back in the days of MGS1.
WilltheGreat Jun 9, 2011
See, this is the thing that has me put off about current-gen consoles. If you don't have an HDTV you can't clearly see what's going on.
I'm all for extra functionality for those who are willing/able to get one of those beauties, but for the rest of us it's a slap in the face. Buy a $400 gaming system, an $80 game, and discover that, surprise, your TV doesn't have the necessary resolution to enable you to play the game properly.
SamildanachEmrys Jun 9, 2011
Agreed. I played through Alpha Protocol recently and almost gave myself eye strain trying to read all the dossiers. The text was small and fuzzy and white on a pale background.
Mind you, I probably have it worse than most in that respect. I stubbornly continue to use a 14" portable tv because it and it's predecessors have served me just fine for games for the last eighteen years.
Masters Staff Jun 9, 2011
honestgamer Staff Jun 9, 2011
My 28" standard television cost me around $250. It weighs around 80 pounds. $400 for a 32" LCD set that looks gorgeous and weighs around 25 pounds is a steal. Try to go into a store nowadays--any time in the last 5 or 6 years, even--and buy a "normal" television. They're not being sold at any store I've seen! So is it really a surprise that games are being built around what's currently available in stores?
For most households that would consider a TV, $400 for a 32" is a fair price. One reason Wii is less intriguing than it once was is that most people now have HD sets. Even houses with middle to low income do. Games designed for standard-definition sets no longer have much appeal. I was with the rest of you, complaining about text on my old TV when I played Dead Rising and such. Back then, it really was too early for games to be designed that way. We were right to complain. Back then, TVs that now cost $400 were selling for $2000. It's funny what a difference a few years makes.
Yes, I realize that even $400 is still a lot when you're strapped for cash and can't really consider luxury items. It's a lot for me too, but it's still a reasonable purchase to make if you can somehow swing it. Movies and games alike are at least twice as enjoyable for me now that I have a decent TV. You're not getting half of what you should out of PS3 and Xbox 360 games if you're not playing them in high definition. You're just not.
SamildanachEmrys Jun 9, 2011
I'm not saying it's not there, I just can't tell, even when I'm looking for it. Unless I have to read.
In any case, I concede the point about the affordability of the technology. Question though: I really don't have space for a larger TV, so is it even worth upgrading to LCD if it'll be a 20"?
honestgamer Staff Jun 9, 2011
goatx3 Jun 9, 2011
SamildanachEmrys Jun 10, 2011
Funny thing (to me) about 40"+ TVs, HD or otherwise: I hate playing on them. They're too big. I've been playing on 12"-16" portable TVs for the entirety of my gaming life (now somewhere in the region 25 years), and large TVs mess with my skills. I can't judge jumps, and I sure as hell can't aim in an FPS. Everything handles differently; I'm too accustomed to how things move on a tiny screen. It's ridiculous really.
goatx3 Jun 10, 2011
zippdementia Blogger Jun 10, 2011
Graphics can't change the story told or the style of gameplay. They can change how expressively the story is told, however, and they can make gameplay much easier to use, especially in any game involving shooting.
SamildanachEmrys Jun 11, 2011
In theory I agree with you, but the fact is I play worse on big TVs. For instance, I nudge the stick and go 'woah, that was a huge movement! I'd better compensate!' then I'm not sure if I really needed to compensate, so I correct back. I know very well that everything handles the same, but the change in scale messes with my perception of what's going on. I'm a much better shot on a 14" than on a 40" - repeatedly demonstrated fact.
honestgamer Staff Jun 11, 2011
SamildanachEmrys Jun 11, 2011
zippdementia Blogger Jun 11, 2011
zippdementia Blogger Jul 13, 2011
Also, Meryl's wedding = worst wedding ever. Held on a goddamn piece of tarmac. Attended by seven people and one monkey. One of those people is a child whose never been outside before, most of the other guests probably weren't invited, and Otacon spends the entire wedding talking politics with Drebin and crying.
Epic fail.