Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Eternal Sonata review (X360)Reviewed on January 30, 2008When you walk upon this world, its beauty will leave you lost for words. The dazzling ambience of rich colour, every shade of the rainbow, is quite a sight to behold. It's almost as if Eternal Sonata is a vibrant dream, and that isn't far from the truth. This obscure tale unfolds within the confines of a dream; that of the famed composer, Frederic Chopin, who lies on his deathbed. And despite the unorthodox setting and cutesy characters, there are a lot of deep issues embedded in Chopin's... |
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Call of Duty 4: Modern Warfare review (X360)Reviewed on January 29, 2008A world map hovers on screen and whirls around until the Middle East pops into view. The screen zooms in to a city along the west coast of Saudi Arabia, possibly Jiddah. We’re taken in closer, to the computerized image of two figures carrying an immobilized President Al-Fulani. A moment later and you’re looking through Al-Fulani’s eyes as he’s being thrust into the backseat of a car. As you’re driven through the war-torn city, you can do nothing but watch as masked terrorists fire guns, raid hom... |
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Fire Emblem: The Sacred Stones review (GBA)Reviewed on January 29, 2008Your favorite character has perished in battle. Realizing there is no hope of reviving him, grief plagues you, and you pick up the pieces, go back to square one and restart the chapter with a scornful vengeance, coldly calculating your every move as to punish the enemy for your loss and avoid repeating the same mistake. It is the gift and the curse of the Fire Emblem series, the permanent loss of characters upon death and the sense of urgency and grandiose that goes with it. When coupled ... |
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Quattro Adventure review (NES)Reviewed on January 28, 2008I was tempted to call Quattro Adventure a “compilation” until I realized what exactly that word implies. This long-forgotten (if it was ever remembered in the first place) NES title features four full-length games. I think of a compilation as being a re-release of a number of old titles that are either classics or overlooked potential classics that need an audience. Thing is, Quattro’s four titles were never released in any other form, because, as you may have guessed, they ... |
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No More Heroes review (WII)Reviewed on January 27, 2008Meet Travis Touchdown. Things aren’t going very well for him at the moment. He’s living in a pathetic hole of a room at the No More Heroes Motel. He’s practically broke, but you wouldn’t be able to tell. His home is crammed with anime posters, miniature figurines (including a human-sized Gundam in his living room), an entire collection of luchador masks, and his cat, Jeane. He spends his days watching old films of anime or pro wrestling matches. He rents porn from the local video store, makes il... |
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Zillion review (SMS)Reviewed on January 27, 2008The last time I played Zillion was a few years back, and it was actually the first time I've ever completed the game. It felt great finally doing that after only venturing a few inches inside the underground base back when I first played it as a child. Back then, I had no idea what I was suppose to do, since the process of going from one room to another seemed like an impossible task. But when I attempted to take on the game again a few years back and took the time to understand how thing... |
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Endless Ocean review (WII)Reviewed on January 26, 2008Endless Ocean provides a unique challenge to both a reviewer and a player in that it seems to resist straight-forward description. While it can be said that the experience of playing any game will differ from player to player since no two people will want to play a game in quite the same way, Endless Ocean is essentially stripped of what little shared experiences gamers may have. There is virtually nothing to in Endless Ocean other than swim aimlessly among the fish of its... |
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NiGHTS: Journey of Dreams review (WII)Reviewed on January 26, 2008Everyone’s had a memorable dream or two. One of mine that comes to mind was when I was Link from The Legend of Zelda and I was fighting giant M&M’s. I don’t get it either but it was epic. One dream I hope I never have is flying around with a transsexual purple jester named NiGHTS, which is unfortunately the case in the much overdue sequel to the Sega Saturn sleeper hit (no pun intended), NiGHTS: Journey of Dreams for the Nintendo Wii. |
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Contra 4 review (DS)Reviewed on January 25, 2008Heroes aren't what they used to be. There haven't been any good, mind-blowingly badass characters in years. Sure, there's the occasional exception like Solid Snake, but the vast majority of today's protagonists are either a bunch of generic gunmen clad in fancy armored suits or whiny, self-absorbed, spiky-haired teenagers. So we get better stories and understand these new characters' perspectives and motivations. That doesn't necessarily make a good game. What happened to guys like Mike Haggar,... |
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Neptune's Daughters review (C64)Reviewed on January 25, 2008Sometimes, when I replay old Commodore 64 classics, I realize that some games are challenging for all the wrong reasons. Instead of simply requiring quick reactions, strategic thinking or simply concentration and nerves of steel, games from my youth have turn out to have been as difficult as they were because of sloppy controls. As I replayed Neptune's Daughters today, I was sorry to notice that this is one of those games where the challenge is not so much a design feature as a design flaw. |
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Final Fantasy VIII review (PSX)Reviewed on January 23, 2008For all the effort Square put into making Final Fantasy VIII’s plot interesting, it failed to trigger the emotional fireworks within me for one simple reason: I didn’t care. |
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Vexx review (GCN)Reviewed on January 21, 2008Whether you know it or not, you’ve played Vexx before in other forms. We all have. This is one of those games that rips off every other game of its genre that came before it and contributes nothing of its own. It contains no original ideas, no memorable characters, no real entertainment value… no conceivable reason for even existing other than to make money, which it won’t because no one would buy a game like this. I hesitate to call the game “bad,” yet I have no idea who to recomm... |
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Sonic & Knuckles review (GEN)Reviewed on January 21, 2008Sonic the Hedgehog 3 should never be played by itself. Ever. |
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The King of Fighters '94 review (NEO)Reviewed on January 20, 2008It’s just another boring day at the office. As a mass murderer and leader of the international black market, Rugal doesn’t really have the time or patience for conventional fun. When he’s not busy slaughtering innocent people or conducting illegal operations, his life is pretty dull. His only real hobby is collecting trophies. Of course, they’re not the kind of brass cups and miniature figurines that you might think of. His trophies are the cast-ironed carcasses of all the fighters he’s killed i... |
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Armored Core 4 review (X360)Reviewed on January 20, 2008I stood on the lip of a craggy shoreline as ballistic missiles screamed towards my position. My mission was to safeguard the understaffed military headquarters that stood behind me. Set against the velvet backdrop of the night sky, they falter under the onslaught of bullets, rockets and pulsing laser blasts, their explosions causing a breath-taking chain effect as other missiles caught in the vicinity of their blast radius detonated early. The base I protect offer assurance... |
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Star Soldier: Vanishing Earth review (N64)Reviewed on January 18, 2008The fifth level of this game has an almost Derridian, self-reflexivity to it: the screen goes black, you see the words "Level 5" in bold white text, and a deep male voice announces the stage's subtitle, "Terrible". Vanishing Earth is without a doubt the worst shoot 'em up on the N64. It's also the best. In fact, it is the only shoot 'em up on the N64. Unfortunately, it is so generic, so flawed, and so unresponsive that you'll feel like your playing underwater, that it isn't worth your... |
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Monster Truck Madness review (GBA)Reviewed on January 18, 2008Monster Truck Madness is a relatively unknown title with a number of merits. It has good graphics, pretty good draw distance, authentic monster trucks, and smooth frame rates. If anyone is interested in a fun pick up and play monster truck game, you will definitely want to check this one out. Monster Truck Madness is the definitive GBA monster truck racing game. |
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Halo 3 review (X360)Reviewed on January 17, 2008Halo 3 has plenty of amazing moments, but one of my favorites occurred in the game’s first half as I was fighting off Covenant defenses in war-torn Africa in a desperate attempt to destroy that thing our adversaries are digging up, that mysterious thing that the Covenant have managed to uncover from beneath the Earth’s surface, that thing that we all saw in the game’s announcement trailer a couple of years ago. I led my team of marines into a garage where we were able... |
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Ratchet & Clank Future: Tools of Destruction review (PS3)Reviewed on January 16, 2008In my opinion, the PS3 hasn’t had any exclusive games that appealed to me with the exception of Metal Gear Solid 4 and Final Fantasy XIII which are still a long ways away. However, when I saw previews for the new Ratchet & Clank game and learned it was coming out in Fall 2007, I was excited. I played the demo at the Penny Arcade Expo in August and loved it. My roommate has a PS3 but all the games he owns are crappy sports game so I had to fix that by waiting for my local Blockbuster to have a... |
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Link's Crossbow Training review (WII)Reviewed on January 16, 2008After the rush of holiday games it’s good to have a cool down session with some smaller games. When the Wii remote was first unveiled there were a variety of mock-up shells that the remote would work with. One of these shells was in the form of a handgun that would help with aiming and shooting in first-person shooter games. At E3 2007, Nintendo revealed the Wii Zapper, a shell attachment for the Wii remote that resembled what looked like a submachine gun and required two hands to wield. In ... |
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