Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by honestgamer and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Revenge of the Titans review (PC)Reviewed on May 11, 2012Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty. |
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Little King's Story review (WII)Reviewed on March 31, 2012Your royal guard has a tendency to get caught up on fences, on the edge of buildings and so forth. By the time you’re commanding a group of 17 soldiers, it’s all but impossible to make everyone climb a simple staircase without cautious preparation. Such issues also cropped up in games like Pikmin and Overlord, but here their impact on moment-to-moment gameplay is more severe. |
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Ridge Racer review (VITA)Reviewed on March 15, 2012In Ridge Racer, though, none of the tracks—even the two bonus ones—include more than a few corners that you might call “sharp.” Old Town, one of the added tracks, includes a single ‘S’ curve near its conclusion that is an example of the sort of thing that should have been more common throughout the game. |
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Wario Land: Shake It! review (WII)Reviewed on March 06, 2012You have to take leaps of faith and frequently you must also deal with sloppy controls (since you’ll be using devices that enhance your speed in many cases). If you happen to time a jump wrong or if you start along the incorrect route, you’ll miss out on some nice rewards. In essence, the game penalizes you for not knowing ahead of time where everything is located. |
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Hyperdimension Neptunia mk2 review (PS3)Reviewed on March 05, 2012Hyperdimension Neptunia mk2 progresses in a simple pattern: you travel to a new land, witness events in its main town, then outlying areas appear and you explore them. Typically, you’ll slay a monster in a new area, go back to town and witness another event, then return to the same area again so that you can slay a second monster. Every so often, a new area unlocks and the process repeats as you gradually work through the game’s plot. |
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Rayman Origins review (VITA)Reviewed on February 19, 2012On the Vita’s OLED screen in particular, colors are surprisingly vibrant. Rayman is animated beautifully and so are his enemies, but the backgrounds are truly something to behold. Screenshots don’t do them justice. They often resemble the most beautiful backdrops from the most beloved of Disney animated features. |
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Little Deviants review (VITA)Reviewed on February 17, 2012Little Deviants could have been a decent game, even without a multi-player component, but the mini-games are often challenging because of their imprecise controls, not thanks to designer ingenuity. It’s difficult to forget that most of what you find here wouldn’t be nearly as difficult if it used the available analog stick rather than forcing you to play around with the Vita’s more unique features. |
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Michael Jackson: The Experience HD review (VITA)Reviewed on February 15, 2012While Michael Jackson: The Experience HD is an engaging experience as far as it goes, there’s just not enough of it. Anyone who is happy that there are only 15 songs probably shouldn’t be buying the game in the first place, and fans who totally dig what Ubisoft has done here will probably wish for two or three times the number of selections. |
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The Simpsons Arcade Game review (X360)Reviewed on February 04, 2012Certainly, you’ll see a large number of recycled goons, but the variety is still impressive considering the game’s era. There are pot-bellied businessmen, women with afros, ninja warriors, ghosts and lanky janitors, among others. New stages always have a new threat or two, and even familiar adversaries will mix things up by bringing weapons to the brawl. You can do the same thing yourself. |
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Pushmo review (3DS)Reviewed on January 31, 2012Like Mario in Donkey Kong the hero can leap only a short distance, so a lot of pulling is necessary if he’s going to scale some of the larger puzzles. It starts to feel almost like you’re building your own platformer as you go, which could easily become frustrating except that you can undo the last 15 seconds or so of play by holding the L button to rewind your actions, as in a Prince of Persia title. |
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Unstoppable Gorg review (PC)Reviewed on January 19, 2012Unstoppable Gorg is a tower defense game with a twist. That’s a claim that any PR person might make about any new offering within the genre. In this case, though, it’s an especially apt description because the twist is this: you twist things. |
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Skylanders: Spyro's Adventure review (X360)Reviewed on January 08, 2012Levels feature lots of loot and they all contain special areas that are locked behind gates. To enter gates, you must have a character with the matching affinity. As long as you have such a character and he hasn’t been disabled for that stage, you can simply pull the current character off the pedestal and replace it with a new one. The whole process takes mere seconds and it lets you feel like you’re actively involved in the adventure. |
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Defense Grid: The Awakening review (PC)Reviewed on January 04, 2012Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies won’t drop any additional resources. |
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Comic Jumper review (X360)Reviewed on December 22, 2011Each stage is preceded by banter between Captain Smiley, Star (the character on his chest) and assorted other guests that include a wad of paper masquerading as a hero and a tattooed concubine who wears lovely fur garments. The dialog in this game is genuinely funny most of the time, and voiced to perfection. A few of the jokes do seem the slightest bit forced, but even the worst of the humor is so bad it's good. |
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Tropico 3 review (X360)Reviewed on December 22, 2011Sometimes, the amount of control that you have over your island is overwhelming. Tropico 3 was released first as a PC game, where sorting all of the available options and information must have felt quite natural, but the Xbox 360 controller has fewer buttons at its disposal. Face buttons bring up menus, which you can then further navigate using the bumper buttons. |
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Super Scribblenauts review (DS)Reviewed on December 22, 2011If a puzzle gives you too much trouble, the game has a hint system in place. You can pay virtual currency to unlock new tips that supply varying degrees of assistance. Sometimes, the best hints will flat out give you the answer, which may disappoint some. It's not a big deal, though, because most stages can be repeated. The only way to get a gold crown for such stages is to play through it three consecutive times while using different phrases on every attempt. |
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Sports Champions review (PS3)Reviewed on December 22, 2011Sports Champions features six games: disc golf, beach volleyball, archery, table tennis, gladiator duel and bocce. Each included option offers depth and precision. You'll have to work harder to get everything out of these offerings than you would if you were playing Wii Sports, but each one is more substantial than Nintendo's entire package. None of the activities are particularly imposing, either. |
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Scott Pilgrim vs. The World review (X360)Reviewed on December 22, 2011Perhaps it shouldn't come as a surprise, then, that the levels in Scott Pilgrim vs. The World often feel like they were borrowed from classic fare such as Final Fight, Double Dragon and River City Ransom. There is a gratuitous number of cracked sidewalks, fire hydrants that spray water when you punch them, trash cans, park benches and bus stops. The attention to detail here is delightful. |
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Rock Band 3 review (X360)Reviewed on December 22, 2011Rock Band 3 adopts a more complicated approach. You can start playing in a "Quick Play" mode, or you can go to a "Career" mode. Performance in one mode affects the options that you have in the other mode. Each song you play can earn you fans, and having enough fans allows you to increase the range of your tours, which eventually leads to more fame, more fans and more gear for your custom band. |
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NBA Jam review (WII)Reviewed on December 22, 2011When you play the new NBA Jam, the first thing you're likely to notice is that very little has changed. The team names aren't all the same, of course. There have been additions, removals and modifications that reflect the most recent activity in the league. There are no Seattle Supersonics now, for instance. The Charlotte Hornets have moved to New Orleans. |
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