At one point, I was considering reworking my Rogue Galaxy review because while replaying it, I was thinking my 3 might have been a bit low and the game was more of a 5 or so. Well, that might still be the case, but finishing the game proved to be so painful that I just don't have the energy to care enough to do so.
Here's how it went (massive spoilers for those interested in the game):
1. You reach the game's final planet and find out about a huge threat.
2. Go through dungeon, kill boss.
3. Enter shrine dungeon where you have to take about eight paths so each character can have a revelation about themselves.
4. Enter final dungeon. This place is very long and repetitive, even by the standards of a game that specializes in long, repetitive dungeons.
5. Fight "final" boss. This is a two-part fight.
6. Enjoy game designers remembering that, before this boss was introduced, they had perfectly good adversaries, so they quickly appear to get assimilated into the new boss.
7. Eight-part fight against new final boss. Each part is one of your eight characters against part of it. Fortunately, I never died because if I had, I would have gone back to the very beginning of the entire thing.
8. 30-minute ending after all that.
Yeah...never going back to that one!



SamildanachEmrys Sep 23, 2011
overdrive Blogger Sep 23, 2011
Mainly because they did strange things all game long as far as pacing and balancing their story. Like building up a rival to your main character through the seventh and eighth chapter, only to abruptly have him fail his mission, go insane and get killed by you in the ninth chapter.
And one chapter can be described as, "Uh, yeah...I know you're all excited about going to that new planet...but we kinda have this plot element about the main character and how he's the descendent of a mythological hero we gotta do something about, so we're not letting you go there until you find this desert town to get the 4-1-1 on all that!" I'm serious. The game was basically that blunt about it (without using "4-1-1").
Level-5 storytelling can be bizarrely entertaining at times. Like in Dark Cloud 2, where they build up Gaspard through most of the game as being a total jerk villain. And then in the final confrontation with him, there are about 2-3 flashback cutscenes thrown in to make his death tragic. Or his life confusing. Or both.
Suskie Sep 23, 2011
Did you ever play Baten Kaitos? I'm not exaggerating in the slightest when I say that after you beat the final boss, there is literally a FULL HOUR of cutscenes (and one surprise just-for-show battle) before the credits roll.
honestgamer Staff Sep 23, 2011
overdrive Blogger Sep 23, 2011
But it all goes to hell in 8 because it's so damn long and so little gets resolved. You have to collect three dealies to unlock a portal, so you have to visit three different dungeons to get them (with two of them being average length by this game's standards (ie: long) and the third being fucking massive by about any standards (two eight-floor towers where with each one, you wind up crossing between them to the other a couple times). And there was a bonus, optional planet with its own self-contained quest and story.
Then when you get to Chapter 9, it just turns into a trainwreck. A teammate betrays you, he gets betrayed by the initial big bad, the evil doppleganger fails to unlock the portal, goes crazy and is killed. My head explodes. Things just get more convoluted and weird. A good, if cliched, story was being told until the acid kicked in.
SamildanachEmrys Sep 23, 2011
Did you ever play Baten Kaitos? I'm not exaggerating in the slightest when I say that after you beat the final boss, there is literally a FULL HOUR of cutscenes (and one surprise just-for-show battle) before the credits roll.
...Metal Gear Solid 4. DEAR GOD, Metal Gear Solid 4. Friends were watching me play though it, and after about 25 minutes of ending cut scene we all started exchanging glances. By the time it finished, the 'ending' had gone on for over 90 minutes, if memory serves. And most of it is dialogue; nothing much really happens.
jerec Sep 23, 2011
JoeTheDestroyer Staff Sep 24, 2011
SamildanachEmrys Sep 24, 2011
JoeTheDestroyer Staff Sep 24, 2011
You know, I also loved that about StarTropics. I could show the ending to all my brothers and friends without having to re-fight the final boss. It was great, but everyone got sick of seeing it after about a week.
honestgamer Staff Sep 24, 2011
SamildanachEmrys Sep 24, 2011
JoeTheDestroyer Staff Sep 24, 2011