I've just finished doing a bunch more work on HGWars in anticipation of its April open beta launch. The list of updates and additions is as follows:

* The 'Gear' section is now filled out with a total of mroe than 100 items, many of them added over the course of the last 24 hours. It's unlikely that many (or any) more items will be added anytime in the near future.

* Job listings have been expanded. There are now a total of 18 jobs in the database, up from the 11 that existed less than 24 hours ago.

* Income from properties has been modified. It's now increased by approximately 20%, which will probably eliminate the need for future tweaks along those lines. Income had originally been higher than it is now--even after this most recent round of tweaks--but was too generous. I'm pretty sure that the balance is right now.

* The LCK stat boost from Gear is now properly applied throughout 'Jobs,' so that if you have an item that increases your luck, you'll see its performance affect the outcome of any jobs you attempt. It's still possible to get bad results when performing a job, but it's now much easier to skew things toward a more positive outcome.

* On the stats screen, you'll now be able to see your base and expanded stats reflected in a simple table so that you can see what effect your gear is having on your overall performance. Beasts and thieves will be able to see this information when viewing other profiles, as well. Mercenaries are still not factored into those stats, and I don't plan for them to be at any point in the future, either.

The above is a fairly robust series of upgrades and content additions. It takes the game that much closer to the point that I had hoped for it to reach by now. I do plan to continue adding more jobs in the future, as more ideas come to be and as their addition becomes more important, but for now there's more content to the game than most people playing it will be able to thoroughly explore for quite some time.

We're very close to the wipe and restart now, so watch for word on that in another day or two.