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JoeTheDestroyer's Crimson Skies: High Road to Revenge review

Feedback on JoeTheDestroyer's Crimson Skies: High Road to Revenge review. 3 replies.

Simon Woodington Freelancer May 5, 2019
I'd been interested in Crimson Skies for some time but I wasn't in a position to play it - nor did I have a console it was available on. In spite of its flaws, it seems I might've had a good time with it.
Someone told me that you're worth it.

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LeVar Ravel May 5, 2019
Hi Joe,

Do you know if this is anything like the original Crimson Skies for PC? I remember CS as a creative game, decent overall, except if you failed, sometimes you'd have to listen to the same long stretches of dialogue over again. The Hollywood director was funny the first time, but "FOLLOW the plane in FRONT of you!" wears out its welcome.
==LeVar Ravel

LeVarRavel.com
LeVar Ravel May 5, 2019
"Left often becomes up, and you become dead."

Ha ha! Sounds like they were going for a Fly Into The Death Star level!
==LeVar Ravel

LeVarRavel.com
Joseph Shaffer Staff May 5, 2019
Hasty:
It's not entirely bad. I had a decent time with the first 2/3 of it, but the last bit was infuriating at times. It helps if you know what you're getting into at that point.


Levar:
As far as I know, this one takes place in the same time line as the original Crimson Skies, but it's not a direct sequel. I've read that there are numerous differences. This one allows you to skip cutscenes if you have to restart. The upgrades in the original are almost more in-depth, where this one only allows you to do a single, bit upgrade. Plus, I've heard the first one is more of an arcade-style shooter (I've not played the original, though I want to), where this one is very mission-based.

And yeah, the temple was a bit like going through a Death Star, come to think of it. I did actually say "Stay on target" to myself a few times.
The only thing my milkshake brings to the yard is a subpoena.

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