Although there were multiple cars to upgrade, I found myself ignoring most of them and focusing on only a few vehicles. That left me wondering why the game offered so many different rides for you trick out if most of them were going to end up obsolete anyway.
You know, I seem to run into this specific problem a lot with third-person action games with combo sets. Once I find a "low/medium"-tier combo that does good damage, I stick to it even when new combo attacks unlock.
Oh, and did you meant to say "rides for you (to) trick out", or am I reading that wrong?
I was curious about this game, and thought about reviewing it last October, but this review pretty much tells me everything I need to know about it in detail. Good work!
You know, I seem to run into this specific problem a lot with third-person action games with combo sets. Once I find a "low/medium"-tier combo that does good damage, I stick to it even when new combo attacks unlock.
Oh, and did you meant to say "rides for you (to) trick out", or am I reading that wrong?
I was curious about this game, and thought about reviewing it last October, but this review pretty much tells me everything I need to know about it in detail. Good work!
I heard spaceshit noises.

